Archive for the ‘Variation’ Category:

Araf (Different Neighbors) by Serkan Yürekli

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Araf (Different Neighbors) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Archery

Author/Opus: This is the 483rd puzzle from our managing editor Serkan Yürekli.

Rules: Standard Araf rules. Also, no two regions with the same size can share an edge. (Note: this is the same rule as in Fillomino puzzles where no equal size polyominoes can touch.)

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF and solving animation.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 3 Discussion post on the GMPuzzles Discord.

Araf (Loop) by Takeya Saikachi

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Araf (Loop) by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: V Formation

Author/Opus: This is the 49th puzzle from our contributing puzzlemaster Takeya Saikachi.

Rules: Draw a single, non-intersecting loop that passes through all cells, including clue cells; the loop may either go straight through or turn at each clue. The length of each loop segment connecting the two circles must be any value between the numbers given in those circles.

See also this example:

Araf (Loop) Example by Takeya Saikachi

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF and solving animation.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 3 Discussion post on the GMPuzzles Discord.

Araf (Singleton) by JinHoo Ahn

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Araf by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Triplets

Author/Opus: This is the 120th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Variation of Araf rules. Divide the grid into some regions formed of edge-adjacent squares. Each cell is part of one region, and each region should contain either one or two given numbers. If a region contains only one number, the area of that region must be represented by that number. If a region contains two numbers, the area of the region is strictly between those numbers.

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:30, Master = 1:00, Expert = 2:00

Solution: PDF and solving animation.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 3 Discussion post on the GMPuzzles Discord.

Golem Grad by Ashish Kumar

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Golem Grad by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use Tab key to alternate between line drawing and shading)

Theme: 1 to 6

Author/Opus: This is the 132nd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Variation of Nurikabe. Shade some empty cells black so that the grid is divided into white areas, each containing at most one number. A white area with a number must have the same area in cells as that number. White areas may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded. Also, all shaded cells must be divisible into snakes with the heads and tails given in the grid. Snakes cannot cross each other.

Also, see this example:

Golem Grad by Serkan Yürekli

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:45, Expert = 3:30

Solution: PDF and solving animation.

Note: Follow this link for other variations of Nurikabe and this link for more classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.

Dotted Snake by JinHoo Ahn

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Dotted Snake by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode where left click inside cell marks as O or X, left click + drag draws line segment; hit tab to also access shading and number entry modes.)

Theme: S is for Snake

Author/Opus: This is the 118th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Locate a numbered snake (a 1-cell wide path) that starts with 1 and goes to 30 (in example, 1 to 15). The snake cannot touch itself, not even diagonally. Every third segment of the snake is marked with gray. Digits outside the grid indicate the number of gray snake segments in that row or column.

See also this example:

Dotted Snake by Serkan Yürekli

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:15, Expert = 4:30

Solution: PDF and solving animation.

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.

First Seen Snake by Thomas Snyder

First Seen Snake by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode where left click inside cell marks as O or X, left click + drag draws line segment; hit tab to also access a shading mode that can be used for answer entry.)

Theme: Clue Pairs

Author/Opus: This is the 501st puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Draw a snake (a 1-cell wide path) of unknown length in the grid, whose head and tail are given. The snake does not touch itself, even diagonally. Numbers outside the grid indicate the length of the first snake segment encountered from that direction.

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:30, Master = 1:00, Expert = 2:00

Solution: PDF and solving animation.

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.

Snake Egg by Serkan Yürekli

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Snake Egg by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x; hit tab to also access a shading mode that can be used for answer entry.)

Theme: Odd Regions

Author/Opus:  This is the 481st puzzle from our managing editor Serkan Yürekli.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally or revisit any square. Besides the snake, the remaining cells must form exactly nine white areas, one of each size from 1 to 9 (in example, 1 to 5). Numbers in the grid must be part of white areas of the indicated size.

See also this example:

Snake Egg by Serkan Yürekli

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:45, Expert = 3:30

Solution: PDF and solving animation.

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.

Finnish Snake by Murat Can Tonta

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Finnish Snake by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode where left click inside cell marks as O or X, left click + drag draws line segment; hit tab to also access a shading mode that can be used for answer entry.)

Theme: Knight Steps

Author/Opus: This is the 291st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Draw a snake in the grid with a 1-cell wide path, its head and tail represented by gray circles, and some segments represented by white circles. The snake does not touch itself, even diagonally.

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:30, Master = 1:00, Expert = 2:00

Solution: PDF and solving animation.

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.

Kurotto (Star Battle) by Serkan Yürekli

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Kurotto by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between shading and star placement modes.)

Theme: Diagonals

Author/Opus: This is the 478th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Kurotto rules. Also, each row and column must contain exactly one star. Stars cannot be placed in adjacent cells that share an edge or corner, and all stars must be on shaded cells.

See also this example:

Kurotto Star Battle by Serkan Yürekli

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:00, Expert = 2:00

Solution: PDF and solving animation.

Note: Follow this link for classic Kurotto puzzles and this link for variations on Kurotto puzzles. Follow this link for other classic Star Battles and this link for Star Battle variations.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 1 Discussion post on the GMPuzzles Discord.

Fillomino (Star Battle) by Thomas Snyder

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Fillomino (Star Battle) by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing, number entry, shading, and star placement modes.)

Theme: Block Party

Author/Opus: This is the 498th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Fillomino rules. Also, each row, column, and polyomino must contain exactly one star. Stars cannot be placed in adjacent cells that share an edge or corner.

See also this example:

Fillomino (Star Battle) Example by Thomas Snyder

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 0:45, Master = 2:30, Expert = 5:00

Solution: PDF and solving animation.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. Follow this link for other classic Star Battles and this link for Star Battle variations.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 1 Discussion post on the GMPuzzles Discord.