Finnish Snake by Murat Can Tonta
This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.
or solve online (using our beta test of Penpa-Edit tools with a composite mode where left click inside cell marks as O or X, left click + drag draws line segment; hit tab to also access a shading mode that can be used for answer entry.)
Theme: Knight Steps
Author/Opus: This is the 291st puzzle from our contributing puzzlemaster Murat Can Tonta.
Rules: Draw a snake in the grid with a 1-cell wide path, its head and tail represented by gray circles, and some segments represented by white circles. The snake does not touch itself, even diagonally.
Difficulty: 1 star
Time Standards (highlight to view): Grandmaster = 0:30, Master = 1:00, Expert = 2:00
Solution: PDF and solving animation.
Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.
Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.
for some reason this puzzle took me a long time. I thought that the white circles were NOT supposed to be part of the snake. Then I couldn’t understand why the snake shouldn’t simply consist of five vertical cells in column 7. If more solvers have the same problem, I suggest rewriting the rules to “…some snake segments…” 🙂