Dr. Sudoku Prescribes #139 – Even/Odd Sudoku

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Windmill (Note: This puzzle was the Team USA contribution to the Sudoku Grand Prix Final recently held in Beijing)

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 5th column from top to bottom.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2.

The Puzzle Robot #17 – TomTom (NC-in-cage)

TomTom by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logic/New Variation

Rules: Standard TomTom rules, using digits from 1-6. Also, consecutive digits (for example, 2 and 3) are not allowed to share an edge inside a bold cage. Consecutive digits are allowed to touch along the bold borders that separate cages.

See also this example:

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 2nd column from top to bottom.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for other classic TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on.

From the Foxger’s Den #62: Fillomino

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Lambda

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 7th row, followed by a comma, followed by the 6th column.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

The Puzzle Robot #15 – The Persistence of Memory

The Persistence of Memory by Serkan Yürekli

(View image directly for larger form.)

(PNG with extra lines for solvers who want to flood-fill the path)

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

PDF

Theme: T

Rules: Find a path from one dot to the other by moving horizontally or vertically between adjacent squares. The path cannot touch itself, even diagonally. All highlighted regions must be used, and may be re-entered. If two or more highlighted regions have the same shape and orientation, then how the path passes through those shapes must be identical. Or see here.

Answer String: For each marked row, enter the size of each group of cells used by the path from left to right. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:30, Expert = 11:00

Solution: PDF

Dr. Sudoku Prescribes #137 – TomTom

TomTom by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 10/9

Rules: Standard TomTom rules, using digits from 1-6.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:15, Expert = 8:30

Solution: PDF

Note: Follow this link for other classic TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on.

The Puzzle Robot #13 – BACA

BACA by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Trapped in A box

Rules: Either shade or add a single letter (A, B, or C) to each square so that each row and column contains exactly one A, one B, one C, and the rest shaded squares. Cells in the grid already marked with a letter can be shaded or remain unchanged.

Letters outside the grid indicate the first letter seen from that direction.

Numbers outside the grid describe the size of groups of consecutive shaded squares in that row or column in order. There must be at least one unshaded square between groups.

Or, see here.

Answer String: Enter the number of the column where the B is placed in each row, starting with the top row and proceeding to the bottom.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 5:45, Expert = 11:30

Solution: PDF

Dr. Sudoku Prescribes #135 – Sudo-Kurve

Sudo-Kurve by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Corners

Rules: Standard Sudo-Kurve rules.

Answer String: Enter the “row” marked A, followed by a comma, followed by the “row” marked B.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF

From the Foxger’s Den #57: Sashikabe

Sashikabe by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logic

Rules: Hybrid of Nurikabe and Sashigane, originally created by Grant Fikes. Standard Nurikabe rules are in place for the “ocean” (connected and no 2×2 squares) but the island rules have changed as follows:
1. All islands must be L-shaped and one cell wide. Islands cannot share an edge.
2. An arrow clue points from an end of an island towards the bend in the middle.
3. A circle clue indicates the bend in the middle of an island; if a number is also present, this is the size of the island in cells.
4. An island can have 0, 1, or more of these clues given.

Also see this example and solution by Thomas Snyder:

Sashikabe by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 6:30, Expert = 13:00

Solution: PDF

The Puzzle Robot #12 – Skyscraper Blocks

Skyscrapers by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Rules: Variation of Skyscrapers rules. Place digits 1-6 into the grid so that no digit is repeated within a row or column. Digits outside the grid indicate the number of buildings that can be seen from the corresponding direction. The buildings form two-digit numbers and the relations between some numbers are shown with a greater than/less than sign.

Or, see here.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 4th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Dr. Sudoku Prescribes #131 – Arrow Sudoku

Arrow Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Eight Values

Rules: Standard Arrow Sudoku rules.

Answer String: Enter the 6th row from left to right, followed by a comma, followed by the 4th column from top to bottom.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2.