Snake (Graffiti) by Prasanna Seshadri

Snake (Graffiti) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Author/Opus: This is the 183rd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Blacken some cells to leave behind a snake (a 1-cell wide path) in white cells that doesn’t touch itself, not even diagonally. All white cells must be part of the snake with the head and tail given in the grid. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 5:45, Expert = 11:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Snake puzzles.

TomTom by Murat Can Tonta

TomTom by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Cubism

Author/Opus: This is the 174th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard TomTom rules, using the integers 1-6.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Araf by Murat Can Tonta

Araf by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: How Many Squares?

Author/Opus: This is the 173rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Araf rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:45, Expert = 7:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Araf by Ashish Kumar

Araf by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: The 50’s

Author/Opus: This is the 49th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Araf rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 4:00, Expert = 8:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Araf by Prasanna Seshadri

Araf by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Everything has an End

Author/Opus: This is the 181st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Araf rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:40, Master = 2:15, Expert = 4:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Yajilin Battleships by Freddie Hand

Yajilin Battleships by Freddie Hand

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between Battleships placement and line drawing modes.)

Theme: Destroyers

Author/Opus: This is the 10th puzzle from guest contributor Freddie Hand.

Rules: Variation of Battleships and Yajilin. The whole fleet must be placed in the grid; different ships cannot be placed in adjacent cells that share an edge or corner. The grid contains internal clues (a number and an arrow) that show how many ship segments are in the indicated direction. All remaining white cells that do not contain a ship segment must be able to form a single loop, as in a Yajilin puzzle.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Serkan Yürekli

Battleships by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Tetrominoes

Author/Opus: This is the 290th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Thermo-Sudoku by Kishore Kumar Sridharan

Thermo-Sudoku by Kishore Kumar Sridharan

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Funnel

Author/Opus: This is the 4th puzzle from guest contributor Kishore Kumar Sridharan.

Rules: Standard Thermo-Sudoku rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for more Thermo-Sudoku puzzles. If you are new to this puzzle type, here are our easiest Thermo-Sudoku to get started on. More Thermo-Sudoku puzzles can be found in The Art of Sudoku 2.

Sudoku by Zoltán Horváth

Sudoku by Zoltán Horváth

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Six Squares

Author/Opus: This is the 9th puzzle from guest contributor Zoltán Horváth.

Rules: Standard Sudoku rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Even/Odd Sudoku by Ashish Kumar

Even Odd Sudoku by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Diamond Pattern

Author/Opus: This is the 47th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 1.