Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Suspiciously Sparse?

Author/Opus: This is the 118th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Castle Wall by Mustafa Koyuncu

Castle Wall by Mustafa Koyuncu

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Stickmen

Author/Opus: This is the 1st puzzle from guest contributor Mustafa Koyuncu.

Rules: Standard Castle Wall rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Castle Wall (Antisymmetry) by Serkan Yürekli

Castle Wall by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 232nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Castle Wall rules, but none of the clue colors are given. For each symmetric pair of clue cells, one cell is white and the other cell is black.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Arrow Sudoku by Serkan Yürekli

Arrow Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Refraction of Light

Author/Opus: This is the 229th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Arrow Sudoku rules.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2.

Even/Odd Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Half and Half

Author/Opus: This is the 320th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2.

Spiral Galaxies by Murat Can Tonta

Spiral Galaxies by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Logical

Author/Opus: This is the 112th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Spiral Galaxies rules.

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for classic Spiral Galaxies puzzles on this website and this link for variations on Spiral Galaxies puzzles. If you are new to this puzzle type, here are our easiest Spiral Galaxies Puzzles to get started on. More Spiral Galaxies puzzles can be found in The Art of Puzzles 2.

Tapa by Prasanna Seshadri

Tapa by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 172nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Fillomino (Cipher) by Grant Fikes

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: De Do Do Do, De Da Da Da

Author/Opus: This is the 280th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules. Also, each letter represents a different positive integer.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th row, followed by a comma, followed by the 8th row. (For this puzzle, use the integer values of the area, not the encoded letters.)

Time Standards (highlight to view): Grandmaster = 2:45, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Fillomino by Prasanna Seshadri

Fillomino by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 171st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 7th row, followed by a comma, followed by the 5th column.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Fillomino (Shikaku) by Grant Fikes

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 279th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules. Also, all polyominoes must be rectangles.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th column, followed by a comma, followed by the 7th column. (For this puzzle, use the integer values of the area, not the encoded letters.)

Time Standards (highlight to view): Grandmaster = 2:15, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.