Killer Sudoku by Serkan Yürekli

Killer Sudoku by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Rocket Launch

Author/Opus: This is the 248th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Sudoku rules. Also, the sum of the digits in each cage must equal the value given in the upper-left corner of that cage. Digits cannot repeat inside a cage.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 8th row from left to right.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for more Killer Sudoku and this link for classic Sudoku. More Killer Sudoku puzzles can be found in Killer Sudoku by Serkan Yürekli.

Jigsaw Wordoku by Bryce Herdt

Jigsaw Wordoku by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Feng Shui (Clue symmetry, and 7 of the regions have one line of symmetry for the region and for the clues)

Author/Opus: This is the 12th puzzle from guest contributor Bryce Herdt.

Rules: Insert a letter from FENG SHUI into each cell so that no letter repeats in any row, column, or bold region.

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 8th row from left to right. Use CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Battleships (Minesweeper) by Ozan Kaya

Battleships by Ozan Kaya

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Evens and Odds

Author/Opus: This is the 1st puzzle from guest contributor Ozan Kaya.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Serkan Yürekli

Battleships by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: For ÖZLEM

Author/Opus: This is the 247th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Nanro (Doubleback) by Takeya Saikachi

Nanro by Takeya Saikachi

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or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: Grid Symmetry and Logic

Author/Opus: This is the 4th puzzle from guest contributor Takeya Saikachi.

Rules: Variation of Nanro and Nanro Signpost puzzles.

Label some cells with numbers to form a single connected group of labeled cells; no 2×2 group of cells may be fully labeled. Each bold region must contain at least one labeled cell. The small clue numbers indicate how many cells in that region are used. When two numbers are orthogonally adjacent across a region boundary, the numbers must be different. Each bolded region must be visited twice (i.e., have exactly two distinct connected groups inside it).

Also see this example:

Nanro (Doubleback) Example by Thomas Snyder

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:45, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Follow this link for Nanro puzzles on this website and this link for variations on Nanro puzzles. If you are new to this puzzle type, here are our easiest Nanro Puzzles to get started on. More Nanro puzzles can be found in A Number o’ Nanro by Prasanna Seshadri.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 2nd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:15, Expert = 10:30

Solution: PDF

Kakuro by Yunus Emre Büyükkale

Kakuro by Yunus Emre Büyükkale

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Anchor

Author/Opus: This is the 6th puzzle from guest contributor Yunus Emre Büyükkale.

Rules: Standard Kakuro Rules.

Answer String: Enter the values in each cell in the 6th row from left to right and then in the 8th column from top to bottom, separating the two entries with a comma. Ignore black cells.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Kakuro by Hatice Esra Aydemir

Kakuro by Hatice Esra Aydemir

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or solve online (using our beta test of Penpa-Edit tools)

Theme: H

Author/Opus: This is the 1st puzzle from guest contributor Hatice Esra Aydemir.

Rules: Standard Kakuro Rules.

Answer String: Enter the values in each cell in the 2nd row from left to right and then in the 2nd column from top to bottom, separating the two entries with a comma. Ignore black cells.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Yajilin by Murat Can Tonta

Yajilin by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools)

Theme: One, Two

Author/Opus: This is the 128th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

Yajilin by Grant Fikes

Yajilin by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 293rd puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.