Sudoku by Ashish Kumar

Sudoku by Ashish Kumar

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 12th puzzle from guest contributor Ashish Kumar.

Rules: Standard Sudoku rules.

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:15, Expert = 8:30

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Slitherlink by Tom Collyer

Slitherlink by Tom Collyer

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or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 40th puzzle from our contributing puzzlemaster Tom Collyer.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Pentominous (Borders) by Murat Can Tonta

Pentominous by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Alphabetical Order

Author/Opus: This is the 136th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Variation of Pentominous rules. Some borders between pentominoes are already drawn.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked columns from top to bottom, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here from Cracking the Cryptic and another video from Ashish Kumar.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in Plenty o’ Pentominous by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentominous by Grant Fikes

Pentominous by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Logical

Author/Opus: This is the 301st puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Pentominous rules.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked row from left to right then in the marked column from top to bottom, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in Plenty o’ Pentominous by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Nanro (Signpost) by Murat Can Tonta

Nanro by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: Tetromino Tiling

Author/Opus: This is the 134th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Variation of Nanro.

Label some cells with numbers to form a single connected group of labeled cells. No 2×2 group of cells may be fully labeled. Each number must be equal to the total count of labeled cells in that bold region, and all bold regions contain at least one labeled cell. The given numbers indicate how many cells are labeled in that region (but not necessarily which cells are labeled). When two numbers are orthogonally adjacent across a region boundary, the numbers must be different.

Also see this example:

Nanro (Signpost) Example by Thomas Snyder

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:15, Expert = 8:30

Solution: PDF

Note: Follow this link for Nanro puzzles on this website and this link for variations on Nanro puzzles. If you are new to this puzzle type, here are our easiest Nanro Puzzles to get started on. More Nanro puzzles can be found in A Number o’ Nanro by Prasanna Seshadri.

Nanro by Grant Fikes

Nanro by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 299th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Nanro rules.

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for Nanro puzzles on this website and this link for variations on Nanro puzzles. If you are new to this puzzle type, here are our easiest Nanro Puzzles to get started on. More Nanro puzzles can be found in A Number o’ Nanro by Prasanna Seshadri.

Battleships (Digital) by Serkan Yürekli

Battleships (Digital) by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: First 100 of Pi

Author/Opus: This is the 249th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of standard Battleships rules. Locate the indicated fleet in the grid. Each segment of a ship occupies a single cell. Ships can be rotated. Ships do not touch each other, even diagonally. The clues on the right and bottom edges of the grid reveal the sum of the digits in each of the ship segments that appear in that row or column.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:14, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

LITS by John Bulten

LITS by John Bulten

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Pi Again (see John’s puzzle from last year)

Author/Opus: This is the 64th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard LITS rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:40, Master = 3:14, Expert = 6:28

Solution: PDF

Note: Follow this link for other classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on. More LITS puzzles can be found in LOTS O’ LITS by Grant Fikes and Prasanna Seshadri, in The Art of Puzzles 2, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentopia by Bryce Herdt

Pentopia by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Back and Forth

Author/Opus: This is the 13th puzzle from guest contributor Bryce Herdt.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Smashed Sums by Michael Tang

Smashed Sums by Michael Tang

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Binary

Author/Opus: This is the 1st puzzle from guest contributor Michael Tang. You can find more puzzles from Michael on the blog mstang’s puzzles.

Rules: Fill each row and column of the grid with the digits 1 to 5 and two blackened cells. Numbers outside the grid indicate the sum of the digits between the two blackened cells in that row or column. Blackened cells are allowed to touch. Or see here.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 7th row from left to right. Use an X (capital letter) for each blackened square.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.