Statue Park by Ashish Kumar

Statue Park by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Love Stand

Author/Opus: This is the 63rd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Statue Park rules. This puzzle uses a standard pentomino set.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:30, Expert = 13:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park by JinHoo Ahn

Statue Park by JinHoo Ahn

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Molecules

Author/Opus: This is the 22nd puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Standard Statue Park rules. This puzzle uses a double tetromino set.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:15, Expert = 4:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Pentominous by Elyot Grant

Pentominous by Elyot Grant

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: No Givens

Author/Opus: This is the 2nd puzzle from guest contributor Elyot Grant.

Rules: Standard Pentominous rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentominous by Ashish Kumar

Pentominous by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: FaVoriTe

Author/Opus: This is the 62nd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Pentominous rules.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:15, Expert = 4:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Even/Odd Sudoku by Swaroop Guggilam

Even/Odd Sudoku by Swaroop Guggilam

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Percentage

Author/Opus: This is the 12th puzzle from guest contributor Swaroop Guggilam.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:15, Expert = 10:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 1.

Sudoku by Akash Doulani

Sudoku by Akash Doulani

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Rhombuses

Author/Opus: This is the 6th puzzle from guest contributor Akash Doulani.

Rules: Standard Sudoku rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:15, Expert = 8:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Tapa (Islands) by Murat Can Tonta

Tapa by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Author/Opus: This is the 193rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules. Also, similar to Nurikabe, each Tapa clue cell is part of an island of horizontally and vertically connected white cells and the area of the island must be one of the numbers in the clue (as an example, if a clue is 1 5, then the island containing that clue must be either 1 cell or 5 cells large). Islands are allowed to touch diagonally, and there may be islands without any number clues in the grid.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:15, Master = 4:00, Expert = 8:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Tapa by JinHoo Ahn

Tapa by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Explosion

Author/Opus: This is the 20th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Standard Tapa rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 4:00, Expert = 8:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Slitherlink (Even Rows/Columns) by John Bulten

Slitherlink by John Bulten

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or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Clock

Author/Opus: This is the 74th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Slitherlink rules. Also, an even number of cells in each row and in each column must be inside the loop.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:00, Expert = 10:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Kuromasu (Even Rows/Columns) by Prasanna Seshadri

Kuromasu by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Missing 5

Author/Opus: This is the 202nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group. Also, an even number of cells must be shaded in each row and in each column.

Also see this example:

Kuromasu by Serkan Yürekli

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Kuromasu puzzles.