Kuromasu by Michael Tang

Kuromasu by Michael Tang

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: A Tale of Two Cities

Author/Opus: This is the 8th puzzle from guest contributor Michael Tang.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group.

Also see this example:

Kuromasu by Thomas Snyder

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:30, Expert = 9:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Kuromasu puzzles.

Slitherlink (Cipher) by Matej Uher

(This is a bonus “second” puzzle that is not connected to the usual Monday-Saturday week difficulty.)

Slitherlink (Cipher) by Matej Uher

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: No Four in a Row

Author/Opus: This is the 2nd puzzle from guest contributor Matej Uher.

Rules: Standard Slitherlink rules. Also, the letters X and O stand for two different digits from 0 – 3.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Tapa-Like Loop (Transparent) by Takeya Saikachi

Tapa-Like Loop (Transparent) by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Author/Opus: This is the 10th puzzle from guest contributor Takeya Saikachi.

Rules: Variation of Tapa-Like Loop rules (Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.). The loop can travel through clue cells. Each clue now describes the entire 3×3 area the clue cell is in the middle of.

See also this example:

Tapa-Like Loop (Transparent) Example by Serkan Yürekli

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:15, Expert = 8:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Tapa-Like Loop by Prasanna Seshadri

Tapa-Like Loop by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Prime Digits

Author/Opus: This is the 221st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.

See also this example:

Tapa-Like Loop Example by Serkan Yürekli

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:40, Expert = 3:20

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Kuromasu by Eric Fox

Kuromasu by Eric Fox

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Even/Odd

Author/Opus: This is the 3rd puzzle from guest contributor Eric Fox.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group.

Also see this example:

Kuromasu by Thomas Snyder

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 7:00, Expert = 14:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Kuromasu puzzles.

Snake Pit X by Murat Can Tonta

Snake Pit by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Twins

Author/Opus: This is the 210th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:45, Expert = 7:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Nurikabe by wormsofcan

Nurikabe by wormsofcan

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: One Magic Square

Author/Opus: This is the 5th puzzle from guest contributor wormsofcan.

Rules: Standard Nurikabe rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 5:30, Expert = 11:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Pentominous by Elyot Grant

Pentominous by Elyot Grant

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Q

Author/Opus: This is the 3rd puzzle from guest contributor Elyot Grant.

Rules: Standard Pentominous rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:15, Expert = 8:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Sam Cappleman-Lynes

Sudoku by Sam Cappleman-Lynes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Rings

Author/Opus: This is the 5th puzzle from guest contributor Sam Cappleman-Lynes.

Rules: Standard Sudoku rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Rajesh Kumar

Sudoku by Rajesh Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Semicircles

Author/Opus: This is the 12th puzzle from guest contributor Rajesh Kumar.

Rules: Standard Sudoku rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.