Tight Fit Sudoku by Akash Doulani

Tight Fit Sudoku by Akash Doulani

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku = big entries and Number candidate = small entries in the corners of cells.)

Theme: Big Loss

Author/Opus: This is the 11th puzzle from guest contributor Akash Doulani.

Rules: Standard Tight Fit Sudoku rules. Remember, the smaller number goes above the larger number in all slashed cells. The range of this puzzle is 1-9.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF and solving video.

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on. More Tight Fit Sudoku can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, in The Art of Sudoku 2, and in Masterpiece Sudoku Mix 5: Tight Fit Sudoku.

TomTom by Thomas Snyder

TomTom by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Even Steven

Author/Opus: This is the 416th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard TomTom rules, using the integers 1-6.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in the TomTom collection, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Japanese Sums by Ashish Kumar

Japanese Sums by Ashish Kumar

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Doubles

Author/Opus: This is the 96th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Place the numbers in the indicated range (1-6) in some of the cells so that no number is repeated in any row or column. Numbers on the outside of the grid indicate the sums of adjacent number groups in that row or column, in order. Each sum is separated by at least one unused cell.

Japanese Sums Example

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 8:15, Expert = 16:30

Solution: PDF and solving video.

Note: Follow this link for other Japanese Sums puzzles.

Japanese Sums by Thomas Snyder

Japanese Sums by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Common Denominations

Author/Opus: This is the 415th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Place the numbers in the indicated range (1-6) in some of the cells so that no number is repeated in any row or column. Numbers on the outside of the grid indicate the sums of adjacent number groups in that row or column, in order. Each sum is separated by at least one unused cell.

Japanese Sums Example

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for other Japanese Sums puzzles.

Balance Loop (Either/Or) by Serkan Yürekli

Balance Loop by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Author/Opus: This is the 371st puzzle from our managing editor Serkan Yürekli.

Rules: Variation of Balance Loop rules. Each circle clue has either an incorrect color or an incorrect number. If the color is incorrect, the real clue should have the opposite color. If the number is incorrect, the real clue should have a number one more or one less than the given number.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Balance Loop by Murat Can Tonta

Balance Loop by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Incompatibility

Author/Opus: This is the 229th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Standard Balance Loop rules.) Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning. Numbers indicate the sum of the segment lengths on both sides of the circle.

Also, see this example:

Balance Loop by Prasanna Seshadri

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:15, Expert = 6:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Arrow Sudoku by Michael Rios

Arrow Sudoku by Michael Rios

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or solve online (using our beta test of Penpa-Edit tools)

Theme: You Know Which One is Arrow 8

Author/Opus: This is the 3rd puzzle from guest contributor Michael Rios.

Rules: Standard Arrow Sudoku rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:00, Expert = 14:00

Solution: PDF and solving video.

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 3.

Consecutive Pairs Sudoku by Sam Cappleman-Lynes

Consecutive Pairs Sudoku by Sam Cappleman-Lynes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Framed

Author/Opus: This is the 9th puzzle from guest contributor Sam Cappleman-Lynes.

Rules: Standard Consecutive Pairs Sudoku rules. (If a gray circle is given between two adjacent cells, then the two numbers in those cells must be consecutive. Note not all gray circles are given; adjacent cells without a circle may contain either consecutive numbers or nonconsecutive numbers.)

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for Consecutive Pairs Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Consecutive Pairs Sudoku to get started on. More Consecutive Pairs Sudoku puzzles can be found in The Art of Sudoku 2 and in Masterpiece Sudoku Mix 6: Consecutive Pairs Sudoku.

Snake Pit by Palmer Mebane

Snake Pit by Palmer Mebane

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Poison Apples

Author/Opus: This is the 57th puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Ashish Kumar

Snake Pit by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Divisions

Author/Opus: This is the 94th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.