Japanese Sums by Thomas Snyder

Japanese Sums by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Common Denominations

Author/Opus: This is the 415th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Place the numbers in the indicated range (1-6) in some of the cells so that no number is repeated in any row or column. Numbers on the outside of the grid indicate the sums of adjacent number groups in that row or column, in order. Each sum is separated by at least one unused cell.

Japanese Sums Example

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for other Japanese Sums puzzles.

Balance Loop (Either/Or) by Serkan Yürekli

Balance Loop by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Author/Opus: This is the 371st puzzle from our managing editor Serkan Yürekli.

Rules: Variation of Balance Loop rules. Each circle clue has either an incorrect color or an incorrect number. If the color is incorrect, the real clue should have the opposite color. If the number is incorrect, the real clue should have a number one more or one less than the given number.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Balance Loop by Murat Can Tonta

Balance Loop by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Incompatibility

Author/Opus: This is the 229th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Standard Balance Loop rules.) Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning. Numbers indicate the sum of the segment lengths on both sides of the circle.

Also, see this example:

Balance Loop by Prasanna Seshadri

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:15, Expert = 6:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Arrow Sudoku by Michael Rios

Arrow Sudoku by Michael Rios

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or solve online (using our beta test of Penpa-Edit tools)

Theme: You Know Which One is Arrow 8

Author/Opus: This is the 3rd puzzle from guest contributor Michael Rios.

Rules: Standard Arrow Sudoku rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:00, Expert = 14:00

Solution: PDF and solving video.

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 3.

Consecutive Pairs Sudoku by Sam Cappleman-Lynes

Consecutive Pairs Sudoku by Sam Cappleman-Lynes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Framed

Author/Opus: This is the 9th puzzle from guest contributor Sam Cappleman-Lynes.

Rules: Standard Consecutive Pairs Sudoku rules. (If a gray circle is given between two adjacent cells, then the two numbers in those cells must be consecutive. Note not all gray circles are given; adjacent cells without a circle may contain either consecutive numbers or nonconsecutive numbers.)

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for Consecutive Pairs Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Consecutive Pairs Sudoku to get started on. More Consecutive Pairs Sudoku puzzles can be found in The Art of Sudoku 2 and in Masterpiece Sudoku Mix 6: Consecutive Pairs Sudoku.

Snake Pit by Palmer Mebane

Snake Pit by Palmer Mebane

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Poison Apples

Author/Opus: This is the 57th puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Ashish Kumar

Snake Pit by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Divisions

Author/Opus: This is the 94th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Battleships by Salih Alan

Battleships by Salih Alan

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Solved?

Author/Opus: This is the 15th puzzle from guest contributor Salih Alan.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 4:15, Expert = 8:30

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships (Minesweeper) by Hatice Esra Aydemir

Battleships by Hatice Esra Aydemir

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Question Mark

Author/Opus: This is the 3rd puzzle from guest contributor Hatice Esra Aydemir.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers. Use the indicated fleet.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

(Bonus Birthday) TomTom by Grant Fikes

(Note: This bonus puzzle is being posted today to mark the occasion of Grant’s 35th birthday, which will also help explain the theme for the earlier SLICY puzzle.)

TomTom by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Happy 35th Birthday

Author/Opus: This is the 376th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard TomTom rules, using the integers 1-7.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:15, Master = 7:00, Expert = 14:00

Solution: PDF and solving video.

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in the TomTom collection, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.