Syuma by Prasanna Seshadri

Syuma by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 151st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variant of Masyu rules. The loop turns in every black circle and goes straight through at least one adjacent square. The loop goes straight through every white circle and turns in both adjacent squares.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other variations of Masyu and this link for classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on. More Masyu puzzles can be found in The Art of Puzzles.

Arrow/Shape/Thermo-Sudoku by Prasanna Seshadri

Sudoku by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Diamonds (for Chris Green)

Author/Opus: This is the 150th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Classic Sudoku Rules. Also, some arrow shapes are in the grid; the sum of the digits along the path of each arrow must equal the digit in the circled cell. Some thermometer shapes are in the grid; digits must be strictly increasing from the round bulb to each flat end. Finally, some diamond shapes are in the grid; the labeled diamonds below the grid must be placed in some order onto the shapes in the grid. The labeled diamonds can be rotated but cannot be reflected.

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 10:45, Expert = 21:30

Solution: PDF

Note: Follow this link for other less common variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More Arrow and Thermo-Sudoku puzzles can be found in The Art of Sudoku 2.

SLICY by Thomas Snyder

SLICY by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools)

Theme: JH (for Jamie Hargrove)

Author/Opus: This is the 263rd puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Variation of LITS. Shade exactly four cells in each outlined region to form an S, L, I, C, or Y tetrahex. When all regions have been shaded, the following conditions must be true:
1) All shaded cells will be connected through a network of adjacent shaded cells;
2) No three shaded cells will share a common vertex;
3) When two tetrahexes share an edge in adjacent regions, they must not be the same type (S, L, I, C, or Y), regardless of potential rotations or reflections.

Answer String: Enter the length in cells of each of the shaded segments from lower left to upper right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for more variations of LITS and this link for classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on. More LITS puzzles can be found in LOTS O’ LITS by Grant Fikes and Prasanna Seshadri.

Tapa (Borders) by Murat Can Tonta

Tapa (Borders) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Cluelessly Wandering? (for Veep)

Author/Opus: This is the 60th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules. Also, if two cells are separated by a thick border, this means that exactly one of those cells is shaded and the other is unshaded.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles and in Tapa and Variations, both by Serkan Yürekli.

Sum Star by Dan Adams

Sum Star by Dan Adams

PDF

Theme: Logical

Author/Opus: This is the 1st puzzle from guest contributor Dan Adams.

Rules: Place digits into some cells and shade all remaining cells so that: each dodecagon contains the digits 1-9 exactly once; digits in cells sharing a vertex with a black triangle add up to the indicated clue number without repeats; and shaded cells cannot share an edge with another shaded cell.

Magic Summer Example by Serkan Yürekli

Answer String: Enter the digits in the marked central rows (triangle, hexagon, triangle, …). Use a capital X for shaded cells. Separate each row with a comma. The example has the key “8178XX,243”.

Time Standards (highlight to view): Grandmaster = 16:00, Master = 32:00, Expert = 1:04:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Country Road by Bryce Herdt

Country Road by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools in lineox mode where left click+drag draws lines and left click in square marks O and X.)

Theme: Brick Road

Author/Opus: This is the 8th puzzle from guest contributor Bryce Herdt.

Rules: Draw a single non-intersecting loop in the grid that enters and exits each bold region exactly once. If a number clue is given in a region, that number indicates the exact number of cells used by the loop in the region. Unused cells cannot be orthogonally adjacent across different regions.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:00, Expert = 12:00

Solution: PDF

Note: Follow this link for other less common Loop variations.

Cave Battle by Roger Barkan

Cave Battle by Roger Barkan

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between multiple modes including a shading mode, the linex mode where left click+drag draws lines and right click marks X’s, a shape entry mode, and a number entry mode)

Theme: Logical

Author/Opus: This is the 6th puzzle from guest contributor Roger Barkan.

Rules: Combination of Star Battle and Cave. Place digits into two cells in every row, column, and region of the top grid (one cell in the example). Digits cannot touch, not even diagonally. The numbers in the upper-left of each region indicate the identity of the digit to be entered in that region. The digits must form a valid cave puzzle (which can be solved on the bottom grid).

Cave Battle by Roger Barkan

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:30, Expert = 31:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Tapa (Islands) by Murat Can Tonta

Tapa (Islands) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 58th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules. Also, similar to Nurikabe, each clue cell is part of an island of horizontally and vertically connected white cells. Islands are allowed to touch diagonally. Islands may contain at most one clue cell, and the area of the island must be one of the numbers in the clue (as an example, if a clue is 15, then the island containing that clue must be either 1 cell or 5 cells large).

See also this example:

Tapa (Islands) by Serkan Yürekli

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 13:15, Expert = 26:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles and in Tapa and Variations, both by Serkan Yürekli.

Masyu or Balance Loop? by Carl Worth

Masyu/Balance Loop by Carl Worth

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Almost Antisymmetric

Author/Opus: This is the 21st puzzle from our contributing puzzlemaster Carl Worth.

Rules: Combination of Masyu and Balance Loop rules. In each horizontal row, all the circles obey the same rules, which are Masyu rules or Balance Loop rules. You must determine what rule applies to each row in order to form the single loop that solves the puzzle.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 9:30, Expert = 19:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other Masyu and Balance Loop puzzles.

Tapa (Islands) by Prasanna Seshadri

Tapa (Islands) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 147th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules. Also, similar to Nurikabe, each clue cell is part of an island of horizontally and vertically connected white cells. Islands are allowed to touch diagonally. Islands may contain at most one clue cell, and the area of the island must be one of the numbers in the clue (as an example, if a clue is 15, then the island containing that clue must be either 1 cell or 5 cells large).

See also this example:

Tapa (Islands) by Serkan Yürekli

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 10:45, Expert = 21:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles and in Tapa and Variations, both by Serkan Yürekli.