Sashikabe by Grant Fikes

Sashikabe by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 197th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Hybrid of Nurikabe and Sashigane, originally created by Grant Fikes. Standard Nurikabe rules are in place for the “ocean” (connected and no 2×2 squares) but the island rules have changed as follows:
1. All islands must be L-shaped and one cell wide. Islands cannot share an edge.
2. An arrow clue points from an end of an island towards the bend in the middle.
3. A circle clue indicates the bend in the middle of an island; if a number is also present, this is the size of the island in cells.
4. An island can have 0, 1, or more of these clues given.

Also see this example and solution by Thomas Snyder:

Sashikabe by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Range by Serkan Yürekli

Range by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 106th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 5th row from left to right, followed by a comma, followed by the 7th row from left to right. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 9:15, Expert = 18:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 105th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 4th row from left to right, followed by a comma, followed by the 10th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 104th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 7th row from left to right, followed by a comma, followed by the 4th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 103rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 5th row from left to right, followed by a comma, followed by the 4th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 102nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 7th row from left to right, followed by a comma, followed by the 5th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 101st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 4th row from left to right, followed by a comma, followed by the 6th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 0:30, Master = 0:45, Expert = 1:30

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Easy as Signpost LITS by Chris Green

LITS (Signpost) by Chris Green

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Theme: Latin Square

Author/Opus: This is the 4th puzzle from guest contributor and site patron Chris Green.

Rules: Standard LITS rules. Also, as in “Easy as LITS”, the letters outside the grid indicate the first tetromino encountered in the corresponding direction. Also, as in “Signpost LITS”, some cells or groups of cells are outlined and labeled with a letter. If any of these cells is shaded, then the tetromino shape must match the clued letter.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 8:45, Master = 11:00, Expert = 22:00

Solution: PDF

Note: Follow this link for more variations of LITS and this link for classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on.

Slitherlink (Liar) by Prasanna Seshadri

Slitherlink by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s, a number placement mode, and a shading mode.)

Theme: Easy as 1, 2, 3 (made for our patron Veep)

Author/Opus: This is the 116th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of standard Slitherlink rules. Exactly one clue in each row and column is lying and must represent a different number.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Tapa (Borders) by Serkan Yürekli

Tapa (Borders) by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Bottle (made for Chris Green)

Author/Opus: This is the 99th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, if two cells are separated by a thick border, this means that exactly one of those cells is shaded and the other is unshaded.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.