Golem Grad by Ashish Kumar

This is a free “warm-up” puzzle; Season 4 subscribers will see today’s main puzzle in the same style posted at 9:05 AM PT.

Golem Grad by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use Tab key to alternate between line drawing and shading)

Theme: 1 to 6

Author/Opus: This is the 132nd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Variation of Nurikabe. Shade some empty cells black so that the grid is divided into white areas, each containing at most one number. A white area with a number must have the same area in cells as that number. White areas may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded. Also, all shaded cells must be divisible into snakes with the heads and tails given in the grid. Snakes cannot cross each other.

Also, see this example:

Golem Grad by Serkan Yürekli

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:45, Expert = 3:30

Solution: PDF and solving animation.

Note: Follow this link for other variations of Nurikabe and this link for more classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Week 2 Discussion post on the GMPuzzles Discord.

Nurikabe (Cipher) by Sam Cappleman-Lynes

Nurikabe (Cipher) by Sam Cappleman-Lynes

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Planet E∀RTH

Author/Opus: This is the 11th puzzle from guest contributor Sam Cappleman-Lynes.

Rules: Standard Nurikabe rules, except the size of each island has been encrypted. Each letter in this puzzle stands for a different positive integer, which must be determined while solving the puzzle.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:00, Expert = 30:00

Solution: PDF and solving video.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Nurikabe (Pairs) by Murat Can Tonta

Nurikabe (Pairs) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 1 to 9

Author/Opus: This is the 230th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Variation of Nurikabe rules. Every region of white cells must contain exactly two numbers (instead of one) and have total size equal to the sum of the two numbers.

Also, see this example:

Nurikabe Pairs by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:15, Expert = 12:30

Solution: PDF and solving video.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Nurikabe (Full) by JinHoo Ahn

Nurikabe (Full) by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Number Snakes

Author/Opus: This is the 51st puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Variation of Nurikabe. Shade some of the numbered cells so that the grid is divided into white regions, with each cell in such a region containing a number identical to the area of the region. Two white regions may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded black.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:15, Expert = 4:30

Solution: PDF and solving video.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Tapa (Islands) by Takeya Saikachi

Tapa by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: 1-7

Author/Opus: This is the 9th puzzle from guest contributor Takeya Saikachi.

Rules: Standard Tapa rules. Also, similar to Nurikabe, each Tapa clue cell is part of an island of horizontally and vertically connected white cells and the area of the island must be one of the numbers in the clue (as an example, if a clue is 1 5, then the island containing that clue must be either 1 cell or 5 cells large). Islands are allowed to touch diagonally. No island can contain more than one number clue cell, but there may be islands without any number clues in the grid.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Nurikabe (Pairs) by Thomas Snyder

Nurikabe Pairs by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Diamond Archipelago

Author/Opus: This is the 380th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Variation of Nurikabe rules. Every region of white cells must contain exactly two numbers (instead of one) and have total size equal to the sum of the two numbers.

Also, see this example:

Nurikabe Pairs by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 6:15, Expert = 12:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Nurikabe (Skyscrapers) by Ashish Kumar

Nurikabe Skyscrapers by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Windmill

Author/Opus: This is the 68th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Nurikabe rules. Also, the numbers outside the grid show the number of shaded segments visible in that direction (as in Skyscrapers). A shaded segment of length N in a given direction is taken as a building of height N. A building blocks the view of any building behind it of equal or lesser height.

Also, see this example:

Nurikabe Skyscrapers by Serkan Yürekli

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:30, Expert = 9:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Tapa (Islands) by Murat Can Tonta

Tapa by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Illusion of Choice

Author/Opus: This is the 169th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules. Also, similar to Nurikabe, each clue cell is part of an island of horizontally and vertically connected white cells. Islands are allowed to touch diagonally. Islands may contain at most one clue cell, and the area of the island must be one of the numbers in the clue (as an example, if a clue is 15, then the island containing that clue must be either 1 cell or 5 cells large).

See also this example:

Tapa (Islands) by Serkan Yürekli

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Nurikabe Loop by Murat Can Tonta

Nurikabe by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Primes

Author/Opus: This is the 125th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 10:15, Expert = 20:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Nurikabe (Borders) by Ashish Kumar

Nurikabe by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: V

Author/Opus: This is the 8th puzzle from guest contributor Ashish Kumar.

Rules: Standard Nurikabe rules. Also, some borders are drawn in the grid between adjacent cells. One side of each border must be part of the ocean and the other side must be part of an island.

Nurikabe Skyscrapers by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.