Sudoku by Rajesh Kumar

Sudoku by Rajesh Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 1-9 Boxes

Author/Opus: This is the 16th puzzle from guest contributor Rajesh Kumar.

Rules: Standard Sudoku rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:15, Expert = 4:30

Solution: PDF and solving video.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Grant Fikes

Sudoku by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Do the Wave

Author/Opus: This is the 378th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Sudoku rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:15, Expert = 4:30

Solution: PDF and solving video.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Snake Pit by Murat Can Tonta

Snake Pit by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: XOX

Author/Opus: This is the 228th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by JinHoo Ahn

Snake Pit by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 234

Author/Opus: This is the 49th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:40, Expert = 3:20

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 1234

Author/Opus: This is the 227th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Ashish Kumar

Battleships by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Sequence

Author/Opus: This is the 93rd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:30, Expert = 3:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino (Hex) by Serkan Yürekli

Fillomino (Hex) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Even-steven

Author/Opus: This is the 369th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Fillomino rules (with a hexagonal grid).

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly books Logic Puzzles 101 and Starter Pack 1: Fillomino.

Star Battle (Hex) by JinHoo Ahn

Star Battle (Hex) by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; in composite Star Battle mode a left click places a star, right click in a cell marks off the cell, and a right click on an edge or vertex marks in a dot as a placement note.)

Theme: Parallelograms

Author/Opus: This is the 48th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Fill some cells with stars so that each row (in a horizontal or either of two diagonal directions) and bold region contains the indicated number of stars. Stars cannot be placed in adjacent cells that share an edge.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:30, Expert = 3:00

Solution: PDF and solving video.

Note: Follow this link for other classic Star Battles and this link for Star Battle variations. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles, in the books Star Battle by JinHoo Ahn and Star Battle 2 by JinHoo Ahn and Murat Can Tonta, and in our beginner-friendly collections Intro to GMPuzzles by Serkan Yürekli and Starter Pack 5: Star Battle by JinHoo Ahn.

Tapa by Zoltán Horváth

Tapa by Zoltán Horváth

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Empty Center

Author/Opus: This is the 15th puzzle from guest contributor Zoltán Horváth.

Rules: Standard Tapa rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF and solving video.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations 1 and 2, and in our beginner-friendly books Intro to GMPuzzles and Starter Pack 2: Tapa, all by Serkan Yürekli.

Tapa by Grant Fikes

Tapa by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: What Are the Odds?

Author/Opus: This is the 374th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Tapa rules.

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:00, Expert = 2:00

Solution: PDF and solving video.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations 1 and 2, and in our beginner-friendly books Intro to GMPuzzles and Starter Pack 2: Tapa, all by Serkan Yürekli.