Pentominous (Borders) by Grant Fikes

Pentominous (Borders) by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Buddy System (originally on the US round for the 2016 WPF Puzzle Grand Prix)

Author/Opus: This is the 202nd puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Variation of Pentominous rules. Some borders between pentominoes are already drawn.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Pentopia (Transparent) by Prasanna Seshadri

Pentopia by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 119th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square, ignoring the clue cell itself. (Pentominoes can sit on the clue cells.)

See also this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Battleships (Minesweeper, Transparent) by Prasanna Seshadri

Battleships by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 118th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Battleships rules. Place the indicated fleet into the grid; ships cannot touch each other, not even diagonally. Numbers indicate how many ship segments are in that cell and in all adjacent cells.

See also this example:

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter both digits if a two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on.

Fillomino by Grant Fikes

Fillomino by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Springboard

Author/Opus: This is the 196th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 5th row, followed by a comma, followed by the 8th row.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Yajilin by Grant Fikes

Yajilin by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 195th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on.

Range by Serkan Yürekli

Range by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 102nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 7th row from left to right, followed by a comma, followed by the 5th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 101st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 4th row from left to right, followed by a comma, followed by the 6th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 0:30, Master = 0:45, Expert = 1:30

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

TomTom by Grant Fikes

TomTom by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Dozen Dominoes

Author/Opus: This is the 190th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard TomTom rules, using the integers 1-6.

Answer String: Enter the 3rd row from left to right followed by the 4th row from left to right. Separate the entries with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other classic TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on.

TomTom by Grant Fikes

TomTom by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Shutter

Author/Opus: This is the 189th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard TomTom rules, using the integers 1-5.

Answer String: Enter the 1st column from top to bottom followed by the 2nd column from top to bottom. Separate the entries with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other classic TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on.

Tapa-Like Loop (Windows) by Prasanna Seshadri

Tapa-like Loop by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 109th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa-Like Loop Rules. (Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Also, there are two windows in the upper left (blue) and lower right (red) of the grid. If a cell is used by the loop in one window, then the cell in the same position in the other window is not used by the loop.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.