Round Trip by Craig Kasper

Round Trip by Craig Kasper

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or solve online (using our beta test of Penpa-Edit tools; in default linex mode: left-click+drag draws line, right click marks X on edge)

Theme: Odd Lots

Author/Opus: This is the 7th puzzle from guest contributor Craig Kasper.

Rules: Draw a single loop in the grid which may cross itself orthogonally, but otherwise does not touch or retrace itself. The clue numbers to the left/right of the rows indicate the number of squares visited by the nearest section of the loop that travels horizontally in the rows. The clue numbers to the top/bottom of the columns indicate the number of squares visited by the nearest section of the loop that travels vertically in the columns.

Also, see this example:

Round Trip by Craig Kasper

Answer String: Enter the number of empty squares for each row from top to bottom, followed by a comma, and then the number of turns for each row from top to bottom. This example has the key “100000,422224”.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:00, Expert = 10:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other Round Trip puzzles. Some more Round Trip puzzles can be found in the book Loop Variety Collection by Ashish Kumar and Murat Can Tonta.

Isodoku by Wei-Hwa Huang

Isodoku by Wei-Hwa Huang

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or solve online (using our beta test of Penpa-Edit tools)

Theme: One of Each Digit

Author/Opus: This is the 1st puzzle from guest contributor Wei-Hwa Huang.

Rules: Standard Isodoku rules, using numbers 1-8.

Answer String: Enter the 1st “row” from left to right, followed by a comma, followed by the 8th “row” from left to right.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 18:00, Expert = 36:00

Solution: PDF

Note: Follow this link for other Isodoku. If you are new to this puzzle type, here are our easiest Isodoku to get started on.

Three-Point Snake by Ashish Kumar

Three-Point Snake by Ashish Kumar

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or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Logical

Author/Opus: This is the 1st puzzle from guest contributor Ashish Kumar.

Rules: Locate a snake of unknown length in the grid, whose head, tail, and exact center are given. The snake does not touch itself, even diagonally. Numbers outside the grid indicate the number of snake cells in that row/column.
See also this example:

TP Snake

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “211,31”.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 9:30, Expert = 19:00

Solution: PDF

Pentomino by Zoltán Horváth

Pentomino by Zoltán Horváth

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Logical (Originally on 2014 Hungarian Puzzle Championship)

Author/Opus: This is the 6th puzzle from guest contributor Zoltán Horváth.

Rules: Place all 12 pentominoes into the grid, rotations and reflections allowed. Pentominoes cannot touch each other, not even diagonally. Pentominoes cannot use any of the black squares. Outside numbers indicate how many cells in that row/column are part of pentominoes.

Answer String: Enter letters for all pentomino segments from left to right in the marked rows, with one letter for each cell it appears in (e.g. LLLLIV,XXXUU). Separate each row’s entry with a comma and use CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 12:30, Expert = 25:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other puzzles involving Pentominoes.

Star Battle by Zoltán Horváth

Star Battle by Zoltán Horváth

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Four Squares (Originally on 2014 Hungarian Puzzle Championship)

Author/Opus: This is the 5th puzzle from guest contributor Zoltán Horváth.

Rules: Standard Star Battle rules. Two stars per row, column, and region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on.

s(TA)tue (PA)rk by Tapio Saarinen

Statue Park by Tapio Saarinen

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 5th puzzle from guest contributor Tapio Saarinen. You can find more of his puzzles on Perplexible.

Rules: Combination of Statue Park and Tapa.

Place 11 pentominoes (no P) into the grid, rotations and reflections allowed. Pentominoes cannot cover any cells with clues, and no pentominoes can share an edge (diagonal touching allowed). All remaining white cells, including those with clues, must be connected. Number clues behave like Tapa clues and indicate the length of consecutive shaded blocks in the neighboring cells. All ?s stand for clue values 1 or greater.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Statue Park Puzzles or Tapa Puzzles.

Minesweeper (Pentomino) by Thomas Snyder

Minesweeper Pentomino by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 199th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes cannot cover the numbered cells, and different pentomino shapes cannot be placed in adjacent cells that share an edge or corner. Numbered cells indicate how many of the surrounding cells (including diagonally adjacent cells) contain parts of the pentominoes.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:45, Expert = 13:30

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Star Battle by Thomas Snyder

Star Battle by Thomas Snyder

(View image directly for larger form.)

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Staircases

Author/Opus: This is the 197th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Star Battle rules. Three stars per row, column, and region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators. Enter both digits of any two-digit column number.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 10:15, Expert = 20:30

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on.

Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

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Theme: Diamond

Author/Opus: This is the 196th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Sudoku rules.

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 4th column from top to bottom.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 8:15, Expert = 16:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Tapa-Like Loop by Prasanna Seshadri

Tapa-like Loop by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Odd One Out

Author/Opus: This is the 45th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:00, Expert = 30:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.