Thermo-Sudoku by Ashish Kumar

Thermo-Sudoku by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clueless; World Puzzle Championship (WPC)

Author/Opus: This is the 41st puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Thermo-Sudoku rules.

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 8th row from left to right.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 11:30, Expert = 23:00

Solution: PDF

Note: Follow this link for more Thermo-Sudoku puzzles. If you are new to this puzzle type, here are our easiest Thermo-Sudoku to get started on. More Thermo-Sudoku puzzles can be found in The Art of Sudoku 2.

Even/Odd Sudoku by Ashish Kumar

Even Odd Sudoku by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical (originally in Ashish’s book “Enthralling Sudoku“)

Author/Opus: This is the 40th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 9:30, Expert = 19:00

Solution: PDF

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 1.

Sudoku with Dutch Snake by Serkan Yürekli

Frameless Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku number entry mode and a line mode to mark the snake.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 279th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Sudoku rules. Additionally, locate a snake (a 1-cell wide path) that connects the gray circles marked with 1 and 9. The snake cannot touch itself, even diagonally. All cells marked with white circles must be part of the snake. Along the path, the snake must pass straight through any cell with an odd number from the sudoku, and must make a 90-degree turn in any cell with an even number from the sudoku.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 9:00, Expert = 18:00

Solution: PDF

Note: Follow this link for other variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

O’utcast by Serkan Yürekli

O'utcast by Serkan Yürekli

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab key to alternate between loop drawing and letter entry modes)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 277th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place each of the given words into the grid, reading across or down; all words should interconnect, and all words formed in the grid must be from the list. Each given letter must be used by at least one word. Additionally, draw a Masyu loop: a single closed loop passing through each of the “O”s and otherwise using only unused squares. When passing through an “O”, the loop must go straight through and must make a 90 degree turn in at least one of the adjacent squares.

See also this example:

Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 10:45, Expert = 21:30

Solution: PDF

Note: Follow this link for other Masyu variations and this link for classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on. More Masyu puzzles can be found in The Art of Puzzles.

Masyu by Murat Can Tonta

Masyu by Murat Can Tonta

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Down the Middle

Author/Opus: This is the 161st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Masyu rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on. More Masyu puzzles can be found in The Art of Puzzles and in our beginner-friendly book Logic Puzzles 101.

Slitherlink (Pentomino, Missing) by Freddie Hand

Slitherlink by Freddie Hand

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s and a shading mode)

Theme: S for Slitherlink

Author/Opus: This is the 5th puzzle from guest contributor Freddie Hand.

Rules: Variation of Slitherlink rules. Draw a set of eleven pentomino-shaped loops (i.e., all but one of the given shapes) consisting of vertical and horizontal segments between the dots. Numbers inside a cell indicate how many of the edges of that cell are part of the loops. The pentomino-shaped loops cannot be in adjacent cells that share an edge or corner, and may be rotated or reflected.

See also this example:

Slitherlink Missing Pentomino

Answer String: For each marked row, enter the length in cells of each connected group inside the loops from left to right. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 10:30, Expert = 21:00

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Battleships (Minesweeper) by Anurag Sahay

Battleships by Anurag Sahay

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Contrast

Author/Opus: This is the 1st puzzle from guest contributor Anurag Sahay.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 9:30, Expert = 19:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino by Murat Can Tonta [Birthday Bonus]

Today is our puzzlemaster Murat Can Tonta’s birthday and he has created this special 9-9-themed Fillomino puzzle for you (~Friday difficulty).

Fillomino by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: A Birthday Fillomino

Author/Opus: This is the 158rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th row, followed by a comma, followed by the 6th column.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Tapa (Easy as) by Serkan Yürekli

Tapa by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode, a number entry mode for placing Tapa clues, and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 275th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Additionally, the numbers outside the grid indicate the first clue cell seen from the corresponding direction.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 9:30, Master = 14:30, Expert = 29:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Tapa (Regional) by Murat Can Tonta

Tapa by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 157th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules. Additionally, each clue serves not only as a normal Tapa clue but also as a clue for the region it is contained in, giving the size of each contiguous block of black cells in the region. Each region contains at most one clue, and there are no constraints on regions without a clue.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.