Tapa-Like Loop by Thomas Snyder

Tapa-Like Loop by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Quadrants

Author/Opus: This is the 395th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.

See also this example:

Tapa-Like Loop Example by Serkan Yürekli

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:45, Master = 11:30, Expert = 23:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Tapa-Like Loop by Murat Can Tonta

Tapa-Like Loop by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: 4×4×4

Author/Opus: This is the 211th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.

See also this example:

Tapa-Like Loop Example by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:00, Master = 8:15, Expert = 16:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Snake Pit X by Joseph Howard

Snake Pit by Joseph Howard

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Noughts and Crosses

Author/Opus: This is the 29th puzzle from guest contributor Joseph Howard.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:30, Master = 14:00, Expert = 28:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Kuromasu by Swaroop Guggilam

Kuromasu by Swaroop Guggilam

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: X

Author/Opus: This is the 14th puzzle from guest contributor Swaroop Guggilam.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group.

Also see this example:

Kuromasu by Thomas Snyder

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:45, Master = 8:00, Expert = 16:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Kuromasu puzzles.

Statue Park by Jeffrey Bardon

Statue Park by Jeffrey Bardon

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Lost in the Labyrinth

Author/Opus: This is the 5th puzzle from guest contributor Jeffrey Bardon.

Rules: Standard Statue Park rules. This puzzle uses a standard pentomino set.

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 8:00, Master = 14:30, Expert = 29:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Arrow Sudoku by Sam Cappleman-Lynes

Arrow Sudoku by Sam Cappleman-Lynes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: 1 to 8

Author/Opus: This is the 4th puzzle from guest contributor Sudoku by Sam Cappleman-Lynes.

Rules: Standard Arrow Sudoku rules.

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:30, Master = 16:00, Expert = 32:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 3.

Even/Odd Sudoku by Swaroop Guggilam

Even/Odd Sudoku by Swaroop Guggilam

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Waves

Author/Opus: This is the 13th puzzle from guest contributor Swaroop Guggilam.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:15, Master = 6:45, Expert = 13:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 1.

Cross the Streams by Grant Fikes

Cross The Streams by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Goldilocks and the Three Question Marks

Author/Opus: This is the 358th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Cross the Streams rules.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 8:45, Master = 12:00, Expert = 24:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Cross the Streams. If you are new to this puzzle type, here are our easiest Cross the Streams to get started on.

Cross the Streams by Freddie Hand

Cross The Streams by Freddie Hand

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 1 to 5

Author/Opus: This is the 14th puzzle from guest contributor Freddie Hand.

Rules: Standard Cross the Streams rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:30, Master = 8:15, Expert = 16:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Cross the Streams. If you are new to this puzzle type, here are our easiest Cross the Streams to get started on.

Kakuro (Zero) by Serkan Yürekli

Kakuro (Zero) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Zero

Author/Opus: This is the 341st puzzle from our managing editor Serkan Yürekli.

Rules: Standard Kakuro Rules, except that the allowed digit range is 0-9.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:30, Master = 9:45, Expert = 19:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Kakuro and this link for Kakuro variations. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.