Archive for the ‘Variation’ Category:

TomTom (Isometric) by Thomas Snyder

TomTom by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 327th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard TomTom rules, using the integers 1-8. The “rows” in this puzzle pass through opposite parallel sides of each quadrilateral; in other words, the rows bend across the surface of the apparent cube to travel in a “straight” line.

Answer String: Enter the 5th “row” from left to right followed by the 6th “row” from left to right. Separate the entries with a comma.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 6:15, Expert = 12:30

Solution: PDF

Note: Follow this link for other TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

TomTom (Different Number Set) by Thomas Snyder

TomTom by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Fibonacci Frame

Author/Opus: This is the 326th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard TomTom rules, using the indicated set of integers {1,1,2,3,5,8}.

Answer String: Enter the 3rd row from left to right followed by the 6th row from left to right. Separate the entries with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Starship Battle by Carl Worth

Starship Battle by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 1 to 4 Spiral

Author/Opus: This is the 35th puzzle from our contributing puzzlemaster Carl Worth.

Rules: Combination of Battleships and Star Battle. Follow standard Battleships rules. Also, exactly two ship segments are present in each bold region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 9:00, Expert = 18:00

Solution: PDF

Note: Follow this link for classic Star Battles and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships (Minesweeper) by Thomas Snyder

Battleships by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Xs Mark the Spots

Author/Opus: This is the 324th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Castle Wall (Total False) by Murat Can Tonta

Castle Wall by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 115th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Variation of Castle Wall. Clue cell colors have the usual meaning. However, the numbers cannot be correct clues for any of the four directions (left, right, up, down) around the cell.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 7:45, Expert = 15:30

Solution: PDF

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Castle Wall (Antisymmetry) by Serkan Yürekli

Castle Wall by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 232nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Castle Wall rules, but none of the clue colors are given. For each symmetric pair of clue cells, one cell is white and the other cell is black.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Tight Fit Sudoku by Thomas Snyder

Tight Fit Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku = big entries and Number candidate = small entries in the corners of cells.)

Theme: Almost 1 to 9 Twice

Author/Opus: This is the 319th puzzle from Thomas Snyder aka Dr. Sudoku.

Rules: Standard Tight Fit Sudoku rules. Remember, the smaller number goes above the larger number in all slashed cells. The range of this puzzle is 1-9.

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 5th row from left to right. (Note: for the tight fit cells, enter the top before the bottom as would be normal for the read order.)

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on. More Tight Fit Sudoku can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in The Art of Sudoku 2.

Double Kakuro by İlay Zehra Şenay

Kakuro by İlay Zehra Şenay

PDF

or solve online (using our beta test of Penpa-Edit tools; note that the dotted circles are just for answer entry and are where the number should be placed in the 2×2 cell. An alternate option with centralized digit entry is here.)

Theme: 4×4

Author/Opus: This is the 3rd puzzle from guest contributor İlay Zehra Şenay.

Rules: Variation of Kakuro. The gray (2×2) cells are to be filled by a single digit which sits in multiple rows and columns. No digits can repeat within an entry, regardless of if it is in a small or large cell.

Answer String: Enter the values in each white/gray cell in the marked row from left to right and then the marked column from top to bottom, separating the groups with a comma.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 6:15, Expert = 12:30

Solution: PDF

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli. Kakuro will also eventually be featured in The Art of Puzzles 2.

Fillomino (Cipher) by Grant Fikes

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: De Do Do Do, De Da Da Da

Author/Opus: This is the 280th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules. Also, each letter represents a different positive integer.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th row, followed by a comma, followed by the 8th row. (For this puzzle, use the integer values of the area, not the encoded letters.)

Time Standards (highlight to view): Grandmaster = 2:45, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Fillomino (Shikaku) by Grant Fikes

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 279th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules. Also, all polyominoes must be rectangles.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th column, followed by a comma, followed by the 7th column. (For this puzzle, use the integer values of the area, not the encoded letters.)

Time Standards (highlight to view): Grandmaster = 2:15, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.