Archive for the ‘Region Division’ Category:

Araf by Grant Fikes

Araf by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Brackets

Author/Opus: This is the 386th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Araf rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:15, Expert = 2:30

Solution: PDF and solving video.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Pentominous by Mark Sweep

Pentominous by Mark Sweep

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Roman Numerals

Author/Opus: This is the 7th puzzle from guest contributor Mark Sweep.

Rules: Standard Pentominous rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:30, Expert = 7:00

Solution: PDF and solving video.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentominous (Borders) by Grant Fikes

Pentominous by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Dead Ends

Author/Opus: This is the 385th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Variation of Pentominous rules. Some borders between pentominoes are already drawn.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:40, Master = 2:30, Expert = 5:00

Solution: PDF and solving video.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino by David Altizio

Fillomino by David Altizio

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Tetrominoes

Author/Opus: This is the 9th puzzle from guest contributor David Altizio.

Rules: Standard Fillomino rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:30, Expert = 3:00

Solution: PDF and solving video.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly books Logic Puzzles 101 and Starter Pack 1: Fillomino.

Cave (Myopia) by Takeya Saikachi

Cave (Myopia) by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: River

Author/Opus: This is the 20th puzzle from our newest contributing puzzlemaster Takeya Saikachi.

Rules: Standard Cave rules. Also, the arrow clues indicate all the directions (up, down, left, and right) where the nearest shaded cells are located when looking from that square. Arrow clues cannot be shaded.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:15, Expert = 8:30

Solution: PDF and solving video.

Note: Follow this link for classic Caves and this link for Cave variations. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in Roger Barkan’s Colossal Cave Collection, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino by Jonas Gleim

Fillomino by Jonas Gleim

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Odds vs. Evens

Author/Opus: This is the 13th puzzle from guest contributor Jonas Gleim.

Rules: Standard Fillomino rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:00, Expert = 6:00

Solution: PDF and solving video.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly books Logic Puzzles 101 and Starter Pack 1: Fillomino.

Snake Pit X by Joseph Howard

Snake Pit X by Joseph Howard

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Series

Author/Opus: This is the 30th puzzle from guest contributor Joseph Howard.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:00, Master = 16:00, Expert = 32:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit X by Prasanna Seshadri

Snake Pit X by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Surrounded

Author/Opus: This is the 236th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Palmer Mebane

Snake Pit by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Poison Apples

Author/Opus: This is the 57th puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Ashish Kumar

Snake Pit by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Divisions

Author/Opus: This is the 94th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.