Archive for the ‘Region Division’ Category:

Cave Battle by Roger Barkan

Cave Battle by Roger Barkan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between multiple modes including a shading mode, the linex mode where left click+drag draws lines and right click marks X’s, a shape entry mode, and a number entry mode)

Theme: Logical

Author/Opus: This is the 6th puzzle from guest contributor Roger Barkan.

Rules: Combination of Star Battle and Cave. Place digits into two cells in every row, column, and region of the top grid (one cell in the example). Digits cannot touch, not even diagonally. The numbers in the upper-left of each region indicate the identity of the digit to be entered in that region. The digits must form a valid cave puzzle (which can be solved on the bottom grid).

Cave Battle by Roger Barkan

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:30, Expert = 31:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Cave by Roger Barkan

Cave by Roger Barkan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (Puzzle #63 in the Colossal Cave Collection).

Author/Opus: This is the 5th puzzle from guest contributor Roger Barkan.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Cave by Roger Barkan

Cave by Roger Barkan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (Puzzle #34 in the Colossal Cave Collection).

Author/Opus: This is the 4th puzzle from guest contributor Roger Barkan.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Cave by Roger Barkan

Cave by Roger Barkan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (Puzzle #13 in the Colossal Cave Collection).

Author/Opus: This is the 3rd puzzle from guest contributor Roger Barkan.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Cave by Roger Barkan

Cave by Roger Barkan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (Puzzle #5 in the Colossal Cave Collection).

Author/Opus: This is the 2nd puzzle from guest contributor Roger Barkan.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Cave by Roger Barkan

Cave by Roger Barkan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (Puzzle #4 in the Colossal Cave Collection).

Author/Opus: This is the 1st puzzle from guest contributor Roger Barkan.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Pentominous by Carl Worth

Pentominous by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Just One (in Roman Numerals)

Author/Opus: This is the 20th puzzle from our contributing puzzlemaster Carl Worth.

Rules: Standard Pentominous rules.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right and in the marked columns from top to bottom, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 5:45, Master = 7:45, Expert = 15:30

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Snake Pit by Carl Worth

Snake Pit by Carl Worth

(view directly for a larger image)

PDF

Example puzzle as PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Logical

Author/Opus: This is the 18th puzzle from our newest contributing puzzlemaster Carl Worth.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Answer String: For each cell in the marked rows/columns, enter the length of the snake it belongs to. Enter just the last digit for any two-digit number. This example has the key “35522,44462”.

Time Standards (highlight to view): Grandmaster = 11:30, Master = 22:00, Expert = 44:00

Solution: PDF

Note: Follow these link for other Fillomino or Snake puzzles.

Snake Pit by Carl Worth

Snake Pit by Carl Worth

PDF

Example puzzle as PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 17th puzzle from our newest contributing puzzlemaster Carl Worth.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Answer String: For each cell in the marked rows/columns, enter the length of the snake it belongs to. Enter just the last digit for any two-digit number. This example has the key “35522,44462”.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 16:00, Expert = 32:00

Solution: PDF

Note: Follow these link for other Fillomino or Snake puzzles.

Snake Pit by Carl Worth

Snake Pit by Carl Worth

(view directly for a larger image)

PDF

Example puzzle as PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 16th puzzle from our newest contributing puzzlemaster Carl Worth.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Answer String: For each cell in the marked rows/columns, enter the length of the snake it belongs to. Enter just the last digit for any two-digit number. This example has the key “35522,44462”.

Time Standards (highlight to view): Grandmaster = 10:15, Master = 14:30, Expert = 29:00

Solution: PDF

Note: Follow these link for other Fillomino or Snake puzzles.