Archive for the ‘Region Division’ Category:

Fillomino (Symmetry) by John Bulten

Fillomino by John Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Salt and Pepper (alphanumerically, 19 = S, 16 = P)

Author/Opus: This is the 18th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Fillomino rules. Also, all polyominoes should have rotational symmetry as in this example:

Fillomino by Serkan Yürekli

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 1st row, followed by a comma, followed by the 10th column.

Time Standards (highlight to view): Grandmaster = 10:00, Master = 22:30, Expert = 45:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Fillomino by Walker Anderson

Fillomino by Walker Anderson

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Just Out of Reach

Author/Opus: This is the 5th puzzle from guest contributor Walker Anderson.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 6th row, followed by a comma, followed by the 5th column.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Cave by Ashish Kumar

Cave by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 3rd puzzle from guest contributor Ashish Kumar.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Pentominous by Grant Fikes

Pentominous by Grant Fikes

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Gotta Catch ‘Em All (all characters that can be spelled with pentomino letters)

Author/Opus: This is the 211th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Pentominous rules.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 11:30, Master = 14:30, Expert = 29:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Cave by Grant Fikes

Cave by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 208th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Rock Paper Scissors by Serkan Yürekli

Rock Paper Scissors by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in a composite mode for line/edge drawing)

Theme: Logical

Author/Opus: This is the 118th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this puzzle, the symbols represent a Rock Paper Scissors game (as expected: rock beats scissors, scissors beats paper, paper beats rock). Divide the grid into connected regions so that every cell belongs to one region and each region contains exactly two kinds of symbols. In each region there must be only one “winning” symbol and two or more “losing” symbols.

Or see this example:

Answer String: (similar to Fillomino): For each cell in the marked rows, enter the area of the region it belongs to. Enter just the last digit for any two-digit number, and separate the rows by a comma.

Time Standards (highlight to view): Grandmaster = 6:30, Master = 7:45, Expert = 15:30

Solution: PDF

Rock Paper Scissors by Serkan Yürekli

Rock Paper Scissors by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in a composite mode for line/edge drawing)

Theme: Logical

Author/Opus: This is the 117th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this puzzle, the symbols represent a Rock Paper Scissors game (as expected: rock beats scissors, scissors beats paper, paper beats rock). Divide the grid into connected regions so that every cell belongs to one region and each region contains exactly two kinds of symbols. In each region there must be only one “winning” symbol and two or more “losing” symbols.

Or see this example:

Answer String: (similar to Fillomino): For each cell in the marked rows, enter the area of the region it belongs to. Enter just the last digit for any two-digit number, and separate the rows by a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 7:00, Expert = 14:00

Solution: PDF

Rock Paper Scissors by Serkan Yürekli

Rock Paper Scissors by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in a composite mode for line/edge drawing)

Theme: Logical

Author/Opus: This is the 116th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this puzzle, the symbols represent a Rock Paper Scissors game (as expected: rock beats scissors, scissors beats paper, paper beats rock). Divide the grid into connected regions so that every cell belongs to one region and each region contains exactly two kinds of symbols. In each region there must be only one “winning” symbol and two or more “losing” symbols.

Or see this example:

Answer String: (similar to Fillomino): For each cell in the marked rows, enter the area of the region it belongs to. Enter just the last digit for any two-digit number, and separate the rows by a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:30, Expert = 5:00

Solution: PDF

Cave (Diagonal) by Prasanna Seshadri

Cave (Diagonal) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (for patron Veep)

Author/Opus: This is the 125th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Cave. Number clues give the total count of cells connected diagonally to a numbered cell including the cell itself. Also, there can be no 2×2 area fully inside the cave.

Cave (Diagonal) Example by Thomas Snyder

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for other Cave variations and this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Fillomino by Murat Can Tonta

Fillomino by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Square Numbers

Author/Opus: This is the 35th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 2nd row, followed by a comma, followed by the 5th row.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.