Archive for the ‘Puzzle’ Category:

Kuromasu by Eric Fox

Kuromasu by Eric Fox

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Even/Odd

Author/Opus: This is the 3rd puzzle from guest contributor Eric Fox.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group.

Also see this example:

Kuromasu by Thomas Snyder

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 7:00, Expert = 14:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Kuromasu puzzles.

Snake Pit X by Murat Can Tonta

Snake Pit by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Twins

Author/Opus: This is the 210th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:45, Expert = 7:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Serkan Yürekli

Snake Pit by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Diamonds

Author/Opus: This is the 342nd puzzle from our managing editor Serkan Yürekli.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Kuromasu by JinHoo Ahn

Kuromasu by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Symmetric House

Author/Opus: This is the 35th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group.

Also see this example:

Kuromasu by Thomas Snyder

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:15, Expert = 2:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Kuromasu puzzles.

Statue Park by Jeffrey Bardon

Statue Park by Jeffrey Bardon

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Lost in the Labyrinth

Author/Opus: This is the 5th puzzle from guest contributor Jeffrey Bardon.

Rules: Standard Statue Park rules. This puzzle uses a standard pentomino set.

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 8:00, Master = 14:30, Expert = 29:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Nurikabe by wormsofcan

Nurikabe by wormsofcan

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: One Magic Square

Author/Opus: This is the 5th puzzle from guest contributor wormsofcan.

Rules: Standard Nurikabe rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 5:30, Expert = 11:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Pentominous by Elyot Grant

Pentominous by Elyot Grant

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Q

Author/Opus: This is the 3rd puzzle from guest contributor Elyot Grant.

Rules: Standard Pentominous rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:15, Expert = 8:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Sam Cappleman-Lynes

Sudoku by Sam Cappleman-Lynes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Rings

Author/Opus: This is the 5th puzzle from guest contributor Sam Cappleman-Lynes.

Rules: Standard Sudoku rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Yajilin by David Altizio

Yajilin by David Altizio

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Only One

Author/Opus: This is the 3rd puzzle from guest contributor David Altizio.

Rules: Standard Yajilin rules.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 2:00, Expert = 4:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Yajilin and this link for Yajilin variations. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

TomTom by Salih Alan

TomTom by Salih Alan

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Five Times

Author/Opus: This is the 10th puzzle from guest contributor Salih Alan.

Rules: Standard TomTom rules, using the integers 1-5.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:45, Expert = 3:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in the TomTom collection, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.