Archive for the ‘Puzzle’ Category:

Battleships by Thomas Snyder

Battleships by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 2014 to 2015

Author/Opus: This is the 214th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Battleships rules. Use the indicated fleet. (Variable shading of numbers is for artistic purposes only)

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 8:45, Expert = 17:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in The Art of Puzzles collection.

Pentopia by Grant Fikes

Pentopia by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Single Vision

Author/Opus: This is the 159th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Skyscrapers (Sum) by Thomas Snyder

Sum Skyscrapers by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 2014 to 2015

Author/Opus: This is the 213th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Variant of Skyscrapers rules. Each clue represents the sum of the heights of the visible buildings in that direction. For example, if a row is 12534, the clue from the left would be an 8 (1+2+5) and from the right would be a 9 (4+5).

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on.

Slitherlink by Grant Fikes

Slitherlink by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 158th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Cave (Product) by Grant Fikes

Cave by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: 2014 to 2015

Author/Opus: This is the 157th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Variation of Cave rules. Each clue represents the product of the # of row cells visible (including the cell itself) with the # of column cells visible (including the cell itself).

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other Cave variations and this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Sudoku by Prasanna Seshadri

Sudoku by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Multiples of 7

Author/Opus: This is the 63rd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Sudoku rules.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 8th row from left to right.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 1:45, Expert = 3:30

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentopia by Prasanna Seshadri

Pentopia by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic

Author/Opus: This is the 62nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 6:45, Master = 9:00, Expert = 18:00

Solution: PDF; a solution video is available here.

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Pentominous by Carl Worth

Pentominous by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: F is for Fiendish

Author/Opus: This is the 4th puzzle from guest contributor Carl Worth.

Rules: Divide the grid into 20 pentominoes so that no two pentominoes of the same shape (including rotations/reflections) share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter. An inventory of possible pentominoes is given below the puzzle.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right and in the marked columns from top to bottom, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 4:30, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Pentopia by Prasanna Seshadri

Pentopia by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic (or Empty Middle)

Author/Opus: This is the 61st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Pentominous by Murat Can Tonta

Pentominous by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Funny Tulip?

Author/Opus: This is the 15th puzzle from guest contributor Murat Can Tonta.

Rules: Divide the grid into 20 pentominoes so that no two pentominoes of the same shape (including rotations/reflections) share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter. An inventory of possible pentominoes is given below the puzzle.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right and in the marked columns from top to bottom, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.