Archive for the ‘Puzzle’ Category:

Slitherlink by Prasanna Seshadri

Slitherlink by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 76th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Nurikabe by Tom Collyer

Nurikabe by Tom Collyer

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Increasing Ripples (Originally for the 2015 Polish Puzzle Championship Online Qualifier)

Author/Opus: This is the 27th puzzle from our contributing puzzlemaster Tom Collyer.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Tapa by Prasanna Seshadri

Tapa by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Columns

Author/Opus: This is the 75th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:20, Expert = 2:40

Solution: PDF

Note: Follow this link for other classic Tapa. If you are new to this puzzle type, here are our easiest Tapa to get started on.

Patron Puzzle: Tapa (Borders) by Prasanna Seshadri

Tapa (Border) by Prasanna Seshadri

(View image directly for larger form.)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: V is for Valvino (this puzzle was written for our patron Chris Green)

Author/Opus: This is the 74th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules. Also, if two cells are separated by a thick border, this means that exactly one of those cells is shaded and the other is unshaded. (Cells missing a border that appear as larger shapes are entirely shaded or entirely unshaded. The count of shaded cells is always based on 1×1 squares, meaning if a “large” cell with missing borders occupies multiple 1×1 squares around a clue it would contribute 2 or more cells if shaded for that clue.)

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 24:00, Master = 45:00, Expert = 1:30:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

2D Top Heavy Number Place by James McGowan

2D Top Heavy Number Place by James McGowan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 1st puzzle from guest contributor James McGowan.

Rules: Variation of Top Heavy Number Place. Fill the grid with digits from 1-5 so that each digit appears exactly once in every row and column. When digits touch, the digit to the left (if horizontal touching) or the digit to the top (if vertical touching) must always be bigger.

Answer String: Enter the values in each cell in the marked columns from top to bottom, using a capital X for blank cells.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 10:00, Expert = 20:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other less common Number Placement puzzles.

Pentopia by Carl Worth

Pentopia by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Double Vision

Author/Opus: This is the 7th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:00, Expert = 14:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Pentopia by Carl Worth

Pentopia by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Triple Trouble

Author/Opus: This is the 6th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Masyu (Deformable) by Murat Can Tonta

Masyu by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between linex mode where left click+drag draws lines and right click marks X’s and a black circle shading mode)

Theme: Antisymmetry

Author/Opus: This is the 18th puzzle from guest contributor Murat Can Tonta.

Rules: Variation of Masyu rules. In addition to the standard rules, white circles may be shaded to become black circles.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other Masyu variations and this link for classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on.

Fillomino by Murat Can Tonta

Fillomino by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 17th puzzle from guest contributor Murat Can Tonta.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 3rd row, followed by a comma, followed by the 5th column.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Nurikabe by Tapio Saarinen

Nurikabe by Tapio Saarinen

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Antisymmetry

Author/Opus: This is the 9th puzzle from guest contributor Tapio Saarinen. You can find more of Tapio’s puzzles on his blog.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.