Archive for the ‘Puzzle’ Category:

Linesweeper (Transparent) by Prasanna Seshadri

Linesweeper by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in lineox mode where left click+drag draws lines and left click in square marks O and X.)

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 121st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Draw a single closed loop (without intersections or crossings). Each clue gives the number of surrounding clues used by the loop. The loop can pass through the clue cells.

See also this example:

Linesweeper by Thomas Snyder

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Solution: PDF

Time Standards (highlight to view): Grandmaster = 3:15, Master = 5:30, Expert = 11:00

Easy as ABC (Transparent) by Prasanna Seshadri

Easy as ABC by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a letter entry mode and a shading mode. CAPS LOCK is recommended for letter entry.)

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 120th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Fill some empty cells with the letters A-F (A-D in the example) so that each row and column contains each letter exactly once. The letters outside the grid indicate the first letter seen from that direction, but each row and column has one transparent letter that is ignored by the clues. The transparent letters must be different in each row and column.

See also this example:

Easy as ABC by Prasanna Seshadri

Answer String: Enter the letters (including the transparent letter) in the marked rows in order from left to right, separating each row’s entry with a comma. USE CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for other less common number placement variations.

Pentopia (Transparent) by Prasanna Seshadri

Pentopia by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 119th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square, ignoring the clue cell itself. (Pentominoes can sit on the clue cells.)

See also this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Battleships (Minesweeper, Transparent) by Prasanna Seshadri

Battleships by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 118th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Battleships rules. Place the indicated fleet into the grid; ships cannot touch each other, not even diagonally. Numbers indicate how many ship segments are in that cell and in all adjacent cells.

See also this example:

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter both digits if a two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on.

Cross the Streams by Grant Fikes [Bonus]

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Cross The Streams by Grant Fikes

Theme: Logical

Author/Opus: This is the 201st puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Cross the Streams rules.

Answer String: Enter the length in cells of each of the black segments from left to right/top to bottom for the marked rows/columns, going in order from A to B to C to D and separating each entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:30, Expert = 9:00.

Note: Follow this link for other Cross the Streams. If you are new to this puzzle type, here are our easiest Cross the Streams to get started on.

Pentominous by Grant Fikes

Pentominous by Grant Fikes

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Logical

Author/Opus: This is the 200th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Pentominous rules.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 7:00, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Masyu by Grant Fikes

Masyu by Grant Fikes

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 199th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Masyu rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on.

Cross the Streams (Windows) by Grant Fikes

Cross The Streams by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 198th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Cross the Streams rules. Also there are two windows in the upper left (blue) and lower right (red) of the grid. The cells in the same position in these windows must have the exact opposite shading.

Answer String: Enter the length in cells of each of the black segments from top to bottom for the marked columns, going in order from A to B to C to D and separating each entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:00, Expert = 10:00.

Solution: PDF; a solution video is available here.

Note: Follow this link for other Cross the Streams. If you are new to this puzzle type, here are our easiest Cross the Streams to get started on.

Sashikabe by Grant Fikes

Sashikabe by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 197th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Hybrid of Nurikabe and Sashigane, originally created by Grant Fikes. Standard Nurikabe rules are in place for the “ocean” (connected and no 2×2 squares) but the island rules have changed as follows:
1. All islands must be L-shaped and one cell wide. Islands cannot share an edge.
2. An arrow clue points from an end of an island towards the bend in the middle.
3. A circle clue indicates the bend in the middle of an island; if a number is also present, this is the size of the island in cells.
4. An island can have 0, 1, or more of these clues given.

Also see this example and solution by Thomas Snyder:

Sashikabe by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Fillomino by Grant Fikes

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Springboard

Author/Opus: This is the 196th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 5th row, followed by a comma, followed by the 8th row.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.