Archive for the ‘Puzzle’ Category:

Pentomino (2 in 1) by Prasanna Seshadri

Pentomino by Prasanna Seshadri

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PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Logical

Author/Opus: This is the 141st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Place six pentominoes into each of the two top grids so that all twelve pentominoes are in one of the grids. Pentominoes can be rotated and reflected, but cannot touch each other not even diagonally. The numbers outside the grids indicate how many cells are used by pentominoes in that row/column. The shaded cells in the bottom grid must be part of a pentomino in one of the two top grids; the unshaded cells cannot be part of a pentomino in either grid.

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting with the two marked rows in the left grid and then with the two marked rows in the right grid. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:45, Expert = 13:30

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Kropki Loop by Prasanna Seshadri

Kropki Loop by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Anti-symmetry

Author/Opus: This is the 140th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Draw a single closed loop that passes vertically and horizontally through all cells. The loop must go through all of the given dots. When passing through a white dot, the number of cells on one side of the dot before turning must differ by 1 from the number of cells on the other side before turning. When passing through a black dot, the number of cells on one side of the dot before turning must be twice the number of cells on the other side before turning. (Not all possible dots are given; if a line crosses two dots, ignore the other dot and count cells as if it is not there.)

Also, see this example:

Kropki Loop by Thomas Snyder

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for other less common Loop variations.

Battleships (Myopia) by Prasanna Seshadri

Battleships by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 139th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Battleships rules. Also, the arrows point at the closest ship segment(s) from that cell. No ship segment can be placed in a cell with an arrow.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter both digits if a two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in The Art of Puzzles collection.

Nurikabe (Full) by Prasanna Seshadri

Nurikabe by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 138th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Nurikabe. Shade some of the numbered cells so that the grid is divided into white regions, with each cell in such a region containing a number identical to the area of the region. Two white regions may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded black.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles collection.

Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Two Gates (Originally for 2016 Arlington Puzzle Festival as playoff puzzle)

Author/Opus: This is the 260th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Sudoku rules.

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:15, Expert = 8:30

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Waves (Originally for 2016 Arlington Puzzle Festival)

Author/Opus: This is the 259th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Sudoku rules.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Off-Center (Originally for 2016 Arlington Puzzle Festival)

Author/Opus: This is the 258th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Sudoku rules.

Answer String: Enter the 6th row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Ripples (Originally for 2016 Arlington Puzzle Festival)

Author/Opus: This is the 257th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Sudoku rules.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino by Murat Can Tonta [Bonus]

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Fillomino by Murat Can Tonta

Theme: 28 Dice

Author/Opus: This is the 52nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 8th row, followed by a comma, followed by the 4th column.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 6:00, Expert = 12:00

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Statue Park by Murat Can Tonta

Statue Park by Murat Can Tonta

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Black Hole Sun

Author/Opus: This is the 51st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Statue Park rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:30, Master = 11:15, Expert = 22:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on.