Archive for the ‘Puzzle’ Category:

Fillomino by Murat Can Tonta [Bonus]

Our subscribers receive access to bonus puzzles each week. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing, click here for more info.

Fillomino by Murat Can Tonta

Theme: Four Leaf Clover

Author/Opus: This is the 145th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 10th row, followed by a comma, followed by the 7th column.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Pentominous (Borders) by Grant Fikes

Pentominous by Grant Fikes

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PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Logical

Author/Opus: This is the 311th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Variation of Pentominous rules. Some borders between pentominoes are already drawn.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 7:30, Master = 11:00, Expert = 22:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in Plenty o’ Pentominous by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

LITS by Bahar Açılan

LITS by Bahar Açılan

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Center F’s

Author/Opus: This is the 5th puzzle from guest contributor Bahar Açılan.

Rules: Standard LITS rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 9:30, Expert = 19:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on. More LITS puzzles can be found in LOTS O’ LITS by Grant Fikes and Prasanna Seshadri, in The Art of Puzzles 2, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Yajilin (Regional) by Prasanna Seshadri

Yajilin by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Big +, Small +

Author/Opus: This is the 176th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Yajilin. Blacken some white cells and then draw a single closed loop (without intersections or crossings) through all remaining white cells. Blackened cells cannot share an edge with each other. A number in a region indicates how many white cells must be blackened. Cells with number clues may be blackened.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for other variations of Yajilin and this link for classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

Tapa by Ashish Kumar

Tapa by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Jet with 3’s

Author/Opus: This is the 17th puzzle from guest contributor Ashish Kumar.

Rules: Standard Tapa rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Tight Fit Sudoku by Joseph Howard

Tight Fit Sudoku by Joseph Howard

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku = big entries and Number candidate = small entries in the corners of cells.)

Theme: Intersection

Author/Opus: This is the 14th puzzle from guest contributor Joseph Howard.

Rules: Standard Tight Fit Sudoku rules. Remember, the smaller number goes above the larger number in all slashed cells. The range of this puzzle is 1-9.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 6th row from left to right. (Note: for the tight fit cells, enter the top before the bottom as would be normal for the read order.)

Time Standards (highlight to view): Grandmaster = 1:40, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on. More Tight Fit Sudoku can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in The Art of Sudoku 2.

Star Battle by Thomas Snyder

Star Battle by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 342nd puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Star Battle rules. One star per row, column, and region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:15, Expert = 2:30

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Skyscrapers by Serkan Yürekli [Bonus]

Our master+ subscribers receive access to two bonus puzzles each week in addition to other rewards. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing and seeing these bonus puzzles, click here for more info.

Skyscrapers by Serkan Yürekli

Theme: Logical

Author/Opus: This is the 265th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Skyscrapers rules.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:45, Expert = 5:30

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Turf by John Bulten

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Turf.

Turf by John Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Happy Face

Background: Shading puzzle style created by John Bulten in 2015 and now more fully explored in this book. Turf draws partially on elements from other styles like Minesweeper, and is inspired by the pseudorandom regions of bicolor tiled floors.

Rules: Shade some white cells black so that one of the grid’s clues in each contiguous white or black region indicates the clued region’s area. (Each contiguous region must therefore have at least one clue.) Any other clue in the region must indicate how many of the clued cell’s immediate neighbors are white (up to 9, including itself).

Example by John Bulten:

Turf by John Bulten

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Turf puzzles can be found in The Puzzlemasters’ Workshop.

Surf by Izak Bulten

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Surf.

Surf by Izak Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: LITS

Background: Shading/object placement puzzle style created by Izak Bulten in 2015 and now more fully explored in this book. Surf was inspired by Nurikabe islands and LITS paths. Along with Turf, which is the next book section, Surf is an exploration of bicolor shading logic that can yield fruitful patterns.

Rules: Shade some white cells black so that the grid is divided into white and black regions. Cell with numbers cannot be shaded. Each white region must contain exactly one number and have the same area in cells as that number. Two white or two black regions may only touch diagonally. Each black region must be exactly specified by one shape graph given below the grid, where graph edges represent one-cell-wide straight paths with variable lengths, and graph nodes represent ends, turns, and branch points. Graphs can be rotated and reflected, and, if multiple graphs are given, not all need be used.

Example by John Bulten:

Surf by Izak Bulten

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Surf puzzles can be found in The Puzzlemasters’ Workshop.