Archive for the ‘Puzzle’ Category:

Yajilin (Regional) by Prasanna Seshadri

Yajilin by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Big +, Small +

Author/Opus: This is the 176th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Yajilin. Blacken some white cells and then draw a single closed loop (without intersections or crossings) through all remaining white cells. Blackened cells cannot share an edge with each other. A number in a region indicates how many white cells must be blackened. Cells with number clues may be blackened.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for other variations of Yajilin and this link for classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

Tapa by Ashish Kumar

Tapa by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Jet with 3’s

Author/Opus: This is the 17th puzzle from guest contributor Ashish Kumar.

Rules: Standard Tapa rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Tight Fit Sudoku by Joseph Howard

Tight Fit Sudoku by Joseph Howard

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku = big entries and Number candidate = small entries in the corners of cells.)

Theme: Intersection

Author/Opus: This is the 14th puzzle from guest contributor Joseph Howard.

Rules: Standard Tight Fit Sudoku rules. Remember, the smaller number goes above the larger number in all slashed cells. The range of this puzzle is 1-9.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 6th row from left to right. (Note: for the tight fit cells, enter the top before the bottom as would be normal for the read order.)

Time Standards (highlight to view): Grandmaster = 1:40, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on. More Tight Fit Sudoku can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in The Art of Sudoku 2.

Star Battle by Thomas Snyder

Star Battle by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 342nd puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Star Battle rules. One star per row, column, and region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:15, Expert = 2:30

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Skyscrapers by Serkan Yürekli [Bonus]

Our master+ subscribers receive access to two bonus puzzles each week in addition to other rewards. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing and seeing these bonus puzzles, click here for more info.

Skyscrapers by Serkan Yürekli

Theme: Logical

Author/Opus: This is the 265th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Skyscrapers rules.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:45, Expert = 5:30

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Turf by John Bulten

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Turf.

Turf by John Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Happy Face

Background: Shading puzzle style created by John Bulten in 2015 and now more fully explored in this book. Turf draws partially on elements from other styles like Minesweeper, and is inspired by the pseudorandom regions of bicolor tiled floors.

Rules: Shade some white cells black so that one of the grid’s clues in each contiguous white or black region indicates the clued region’s area. (Each contiguous region must therefore have at least one clue.) Any other clue in the region must indicate how many of the clued cell’s immediate neighbors are white (up to 9, including itself).

Example by John Bulten:

Turf by John Bulten

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Turf puzzles can be found in The Puzzlemasters’ Workshop.

Surf by Izak Bulten

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Surf.

Surf by Izak Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: LITS

Background: Shading/object placement puzzle style created by Izak Bulten in 2015 and now more fully explored in this book. Surf was inspired by Nurikabe islands and LITS paths. Along with Turf, which is the next book section, Surf is an exploration of bicolor shading logic that can yield fruitful patterns.

Rules: Shade some white cells black so that the grid is divided into white and black regions. Cell with numbers cannot be shaded. Each white region must contain exactly one number and have the same area in cells as that number. Two white or two black regions may only touch diagonally. Each black region must be exactly specified by one shape graph given below the grid, where graph edges represent one-cell-wide straight paths with variable lengths, and graph nodes represent ends, turns, and branch points. Graphs can be rotated and reflected, and, if multiple graphs are given, not all need be used.

Example by John Bulten:

Surf by Izak Bulten

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Surf puzzles can be found in The Puzzlemasters’ Workshop.

Mirror Universe by Carl Worth

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Mirror Universe.

Mirror Universe by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between an edge mode, a line mode, and a shading mode.)

Theme: Circle

Background: Variation of the region division puzzle Spiral Galaxies, with new clues indicating galaxies with mirror symmetry. This variation was created by Carl Worth.

Rules: Divide the grid along the indicated lines into connected regions – “galaxies” – so that every cell is part of one galaxy and every galaxy has one circle clue inside it. If the galaxy contains a plain circle without any lines, the galaxy must be rotationally symmetric with that circle being the center of rotational symmetry. If the galaxy contains a circle with a horizontal, vertical, or diagonal line, the galaxy must have mirror symmetry when reflecting across the line given in the circle.

Example by Carl Worth:

Mirror Universe by Carl Worth

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Mirror Universe puzzles can be found in The Puzzlemasters’ Workshop.

Triplets by Palmer Mebane

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Triplets.

Triplets by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between a number entry mode and a shape mode where clicking on edges in setting 3 for gray will mark off the triple inventory.)

Theme: Clue Symmetry and Logic

Background: An original number placement puzzle created by Palmer Mebane.

Rules: Fill each cell with a number so that all 27 three-digit numbers with digits 1, 2, or 3 are used exactly once. For each pair of cells sharing a side, the two numbers in those cells must have equal digits in exactly two of the three positions (ones, tens, or hundreds).

Example by Palmer Mebane:

Triplets by Palmer Mebane

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Triplets puzzles can be found in The Puzzlemasters’ Workshop.

Ghost Tren by Murat Can Tonta

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Ghost Tren.

Ghost Tren by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in Yajilin mode allowing line drawing and cell shading/unmarking; hitting tab can alternate to separate shading and edge drawing modes).

Theme: Clue Symmetry and Logic

Background: Variation of the object placement/object movement puzzle Tren, with new rules that allow for unclued “ghost” blocks and require overall connectivity of white cells. This specific variation with both new rules was originally created by Murat Can Tonta in 2012 but explored much more fully here as an extension of the original Tren.

Rules: Locate some train cars in the grid having size 1×2 or 1×3. Each number in the grid should be part of a car, indicating the number of unoccupied cells the car can move to by traveling along its longest axis. No more than one number can be in a train car; cars can also be placed without any numbers, with no restrictions on their ability to move. All unused cells must be part of a single connected group.

Example by Thomas Snyder:

Ghost Tren by Murat Can Tonta

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Ghost Tren puzzles can be found in The Puzzlemasters’ Workshop.