Archive for the ‘Object Placement’ Category:

Sunday Stumper: Parking Lot (Hex) by Murat Can Tonta

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This eleventh Sunday Stumper of 2022 is a Parking Lot (Hex) puzzle by Murat Can Tonta. Can you pack in all the automobiles (using the empty center and other open space wherever necessary)? Note that we’ve referred to this style before as “Tren”; while not a common puzzle style, we are updating to the nomenclature “Parking Lot” for this stumper.

Parking Lot (Hex) by Murat Can Tonta

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools in Yajilin mode allowing line drawing and cell shading/unmarking; hitting tab can alternate to separate shading and edge drawing modes).

Theme: Empty Center

Author/Opus: This is the 234th puzzle from contributing puzzlemaster Murat Can Tonta.

Rules: Locate some automobiles in the grid having size 1×2 or 1×3. Each number in the grid should be part of an automobile, indicating the number of unoccupied cells the automobile can move to by traveling along its longest axis, stopped only by an edge of the grid or another automobile. (Unlike other variations of this puzzle, there are no extra automobiles without numbers here.)

Also, see this example:

Parking Lot (Hex) Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 21:00, Master = 30:00, Expert = 60:00

Solution: PDF and solving video.

Note: Follow this link for more Parking Lot puzzles.

Parking Lot (Extra Parking, Hex) by Serkan Yürekli

Note that we’ve referred to this style before as “Tren” and this particular variation as “Ghost Tren”. While not a common puzzle style, we are updating to the nomenclature “Parking Lot” for “Tren” and “Parking Lot (Extra Parking)” for “Ghost Tren” for this style this week.

Parking Lot (Extra Parking, Hex) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in Yajilin mode allowing line drawing and cell shading/unmarking; hitting tab can alternate to separate shading and edge drawing modes).

Theme: Prime Edges

Author/Opus: This is the 380th puzzle from our managing editor Serkan Yürekli.

Rules: Locate some automobiles in the grid having size 1×2 or 1×3. Each number in the grid should be part of an automobile, indicating the number of unoccupied cells the automobile can move to by traveling along its longest axis, stopped only by an edge of the grid or another automobile. No more than one number can be in an automobile; automobiles can also be placed without any numbers, with no restrictions on their ability to move. All unused cells must be part of a single connected group.

Also, see this example:

Parking Lot (Extra Parking, Hex) Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 12:30, Master = 20:00, Expert = 40:00

Solution: PDF and solving video.

Note: Follow this link for more Parking Lot puzzles.

Minesweeper (Hex) by Thomas Snyder

Minesweeper by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools. Use left click to place mine, right click (in cell) to mark unused, right click (on edge/corner) to mark a note; hitting tab will also enable a shading mode. If you want more solving options, turn off Penpa-Lite option.)

Theme: Equal and Unequal

Author/Opus: This is the 425th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Minesweeper rules (with a hexagonal grid): Place a mine into some of the empty hexagonal cells so that each number represents the total count of mines in neighboring cells.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:30, Master = 9:00, Expert = 18:00

Solution: PDF and solving video.

Note: Follow this link for classic Minesweeper puzzles on this website and this link for variations on Minesweeper puzzles. If you are new to this puzzle type, here are our easiest Minesweeper Puzzles to get started on. More Minesweeper puzzles can be found in The Art of Puzzles 2.

Tetropia (Hex) by Prasanna Seshadri

Tetropia (Hex) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools).

Author/Opus: This is the 246th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given tetrahexes in the grid so that no tetrahexes are in adjacent cells that share an edge. Tetrahexes cannot repeat in the grid; rotations and reflections of a tetrahex are considered the same shape. The arrow clues indicate all the six directions where the nearest tetrahexes are located when looking from that hexagonal cell. (Arrow clues cannot contain tetrahex shapes.)

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:45, Expert = 9:30

Solution: PDF and solving video.

Note: Follow this link for more Pentopia puzzles.

Battleships (Hex) by Takeya Saikachi

Battleships by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools in shading mode only.)

Theme: Triple Groups

Author/Opus: This is the 26th puzzle from our contributing puzzlemaster Takeya Saikachi.

Rules: Standard Battleships rules (with a hexagonal grid). Use the indicated fleet.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:30, Expert = 7:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Statue Park (Hex) by JinHoo Ahn

Statue Park (Hex) by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Triplets

Author/Opus: This is the 59th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Standard Statue Park rules (with a hexagonal grid). This puzzle uses a standard tetrohex set.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 2:45, Expert = 5:30

Solution: PDF and solving video.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Star Battle (Hex) by Grant Fikes

Star Battle (Hex) by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; in composite Star Battle mode a left click places a star, right click in a cell marks off the cell, and a right click on an edge or vertex marks in a dot as a placement note.)

Theme: Hooks

Author/Opus: This is the 389th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Fill some cells with stars so that each row (in a horizontal or either of two diagonal directions) and bold region contains the indicated number of stars. Stars cannot be placed in adjacent cells that share an edge.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for other classic Star Battles and this link for Star Battle variations. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles, in the books Star Battle by JinHoo Ahn and Star Battle 2 by JinHoo Ahn and Murat Can Tonta, and in our beginner-friendly collections Intro to GMPuzzles by Serkan Yürekli and Starter Pack 5: Star Battle by JinHoo Ahn.

Pentopia by Prasanna Seshadri

Pentopia by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools).

Author/Opus: This is the 242nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:30, Master = 8:30, Expert = 17:00

Solution: PDF and solving video.

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Tetro-Pentopia (Transparent) by Prasanna Seshadri

Tetro-Pentopia by Prasanna Seshadri

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Unique Groups

Author/Opus: This is the 241st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given polyominoes in the grid so that no polyominoes are in adjacent cells that share an edge or corner. Polyominoes cannot repeat in the grid; rotations and reflections of a polyomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest polyominoes are located when looking from that square, ignoring the clue cell itself. Polyominoes can sit on the clue cells.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:30, Master = 12:15, Expert = 24:30

Solution: PDF and solving video.

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Minesweeper (Pentomino) by John Bulten

Minesweeper (Pentomino) by John Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Test Your Wits

Author/Opus: This is the 90th puzzle from our contributing puzzlemaster John Bulten.

Rules: Place the given pentominoes into the grid, rotations and reflections allowed, but without repeats of any shape. Pentominoes cannot cover the numbered cells, and different pentomino shapes cannot be placed in adjacent cells that share an edge or corner. Numbered cells indicate how many of the surrounding cells (including diagonally adjacent cells) contain parts of the pentominoes.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:15, Master = 6:15, Expert = 12:30

Solution: PDF and solving video.

Note: Follow this link for classic Minesweeper puzzles on this website and this link for variations on Minesweeper puzzles. If you are new to this puzzle type, here are our easiest Minesweeper Puzzles to get started on. More Minesweeper puzzles can be found in The Art of Puzzles 2.