Archive for the ‘Object Placement’ Category:

Battleships by Serkan Yürekli

Battleships by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: For ÖZLEM

Author/Opus: This is the 247th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Bahar Açılan

Battleships by Bahar Açılan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 21 vs. 50

Author/Opus: This is the 4th puzzle from guest contributor Bahar Açılan.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 5432 Easy

Author/Opus: This is the 131st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 0:20, Master = 0:30, Expert = 1:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 3rd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 16:00, Master = 22:00, Expert = 44:00

Solution: PDF; a solution video is also available here.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 2nd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:15, Expert = 10:30

Solution: PDF

Star Battle Sudoku by Thomas Snyder

Star Battle Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between a Star Battle placement option and a Sudoku number entry option)

Theme: Christmas Tree

Author/Opus: This is the 331st puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Classic Sudoku rules, with the digits 1-7 and two stars to be placed in each row, column, and bold region. As in Star Battle puzzles, the stars cannot be placed in adjacent cells that share an edge or corner.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 9th row from left to right. Enter a capital letter X for any cell with a star in it.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for other variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Additional Note: This puzzle has been featured by the Cracking The Cryptic channel on Youtube.

Skyscrapers (Battleships) by Palmer Mebane

Skyscrapers (Battleships) by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Logical

Author/Opus: This is the 45th puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: Combination of Skyscrapers and Battleships. Place the indicated fleet into the grid so that no different ships are in cells that share an edge or corner. The size of the ship represents its height as in a Skyscrapers puzzle, and the clues outside the grid indicate how many ships are visible in that direction. Ships block the view of any ship of equal or smaller size behind them.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for classic Skyscrapers puzzles and this link for more classic Battleships puzzles.

Galaxies and Tetrominoes by Palmer Mebane

Galaxies by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Logical

Author/Opus: This is the 43rd puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: Combination of Tetromino/object placement and Spiral Galaxies puzzle styles. Place the seven tetromino shapes into the grid, rotations allowed but not reflections. Tetrominoes do not touch each other not even diagonally and they do not cover any cell with part of a white circle. Digits on the left/top of the grid indicate the number of cells used by tetrominoes in that row/column. Digits on the right/bottom indicate the number of different tetromino shapes partially in that row/column. All remaining white cells must be part of connected regions – “galaxies” – with rotational symmetry. Each galaxy must have exactly one circle at its center of rotational symmetry.

Answer String: For each cell in the marked rows, enter the tetromino shape (as a capital letter IJLOSTZ) or the galaxy size in cells (enter just the last digit for any two-digit number). Separate the rows with a comma. An example answer would be “772TTT44SS,6664333LLL”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 9:30, Expert = 19:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Spiral Galaxies puzzles on this website and this link for variations on Spiral Galaxies puzzles. If you are new to this puzzle type, here are our easiest Spiral Galaxies Puzzles to get started on. More Spiral Galaxies puzzles can be found in The Art of Puzzles 2.

Starship Battle by Carl Worth

Starship Battle by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 1 to 4 Spiral

Author/Opus: This is the 35th puzzle from our contributing puzzlemaster Carl Worth.

Rules: Combination of Battleships and Star Battle. Follow standard Battleships rules. Also, exactly two ship segments are present in each bold region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 9:00, Expert = 18:00

Solution: PDF

Note: Follow this link for classic Star Battles and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships (Minesweeper) by Thomas Snyder

Battleships by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Xs Mark the Spots

Author/Opus: This is the 324th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.