Archive for the ‘Nurikabe’ Category:

Nurikabe Loop by Serkan Yürekli

Nurikabe Loop by Serkan Yürekli

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Theme: The Magic of 23

Author/Opus: This is the 31st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 6:30, Expert = 13:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Nurikabe Loop by Serkan Yürekli

Nurikabe Loop by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: An Odd Introduction

Author/Opus: This is the 30th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:20, Expert = 2:40

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Nurikabe by Grant Fikes

Nurikabe by Grant Fikes

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Theme: Clue Symmetry

Author/Opus: This is the 86th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Detuned Broadcast #14: Nurikabe

Nurikabe by Tom Collyer

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Theme: Baby in a Corner

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

This is a Melon puzzle. (17 – Nurikabe Scrabble)

Nurikabe Scrabble by Palmer Mebane

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or solve online (using our beta test of Penpa-Edit tools; use Tab to alternate between number entry and shading)

Theme: String Lengths

Rules: Variation of Nurikabe and Scrabble/Criss-Cross puzzles.

Place the 12 number strings into the grid, reading from left to right or from top to bottom, so they are all connected criss-cross style and also form a valid Nurikabe ocean. No unlisted string can appear anywhere, not even two-character ones, and the strings do not occupy any 2×2 area. The remaining white cells are part of islands as in a Nurikabe puzzle. Each island is represented by one number in the grid which equals its size in cells.

Or see this example from the 22nd WPC instruction booklet.

Answer String: For each column from left to right, enter the total count of zeroes from the entered strings. Enter the result as a single string (eg “401120…”)

Time Standards (highlight to view): Grandmaster = 7:00, Master = 15:00, Expert = 30:00

Solution: PDF

From the Foxger’s Den #57: Sashikabe

Sashikabe by Grant Fikes

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Theme: Logic

Rules: Hybrid of Nurikabe and Sashigane, originally created by Grant Fikes. Standard Nurikabe rules are in place for the “ocean” (connected and no 2×2 squares) but the island rules have changed as follows:
1. All islands must be L-shaped and one cell wide. Islands cannot share an edge.
2. An arrow clue points from an end of an island towards the bend in the middle.
3. A circle clue indicates the bend in the middle of an island; if a number is also present, this is the size of the island in cells.
4. An island can have 0, 1, or more of these clues given.

Also see this example and solution by Thomas Snyder:

Sashikabe by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 6:30, Expert = 13:00

Solution: PDF

The Puzzle Robot #3 – Islands of Numbers

Island of Numbers by Serkan Yürekli

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Theme: Hidden words (each row of letters forms an English word like SERF.)

Rules: Put each number (given as a word) into the grid, one letter per cell, as a snakelike strip which does not touch or cross itself. Some letters of the words are given. The remaining cells should be painted black to form a continuous wall as in a Nurikabe puzzle with no 2×2 shaded regions. Or see here.

Answer String: Enter the contents of each marked column from top to bottom, using X (capital letter) for each blackened square and capital letters for each island cell, and separating the columns with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Solution: PDF

Detuned Broadcast #8: Nurikabe

Nurikabe by Tom Collyer

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Theme: 64

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 2:00, Expert = 4:00

Solution: PDF

Detuned Broadcast #3: Nurikabe

Nurikabe by Tom Collyer

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Paired Islands

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:20, Expert = 2:40

Solution: PDF

From the Foxger’s Den #26: Nurikabe

Nurikabe by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: 6 (according to the author, inspired by the Sesame Street song “My Favorite Number is 6” which might give a hint to a future puzzle?)

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF