Archive for the ‘Snake’ Category:

Graffiti Snakes by Murat Can Tonta

Snake (Graffiti) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Twos

Author/Opus: This is the 177th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Blacken some cells and then locate two snakes (1-cell wide paths). The snakes do not touch themselves or each other, not even diagonally. All remaining white cells must be part of the snakes with the heads and tails given in the grid. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Snake by Ashish Kumar

Snake by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Divisible by 3

Author/Opus: This is the 53rd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Locate a snake (a 1-cell wide path) of unknown length in the grid, whose head and tail are given. The snake does not touch itself, even diagonally. Numbers outside the grid indicate the number of snake cells in that row/column.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Snake (Graffiti) by Prasanna Seshadri

Snake (Graffiti) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Author/Opus: This is the 183rd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Blacken some cells to leave behind a snake (a 1-cell wide path) in white cells that doesn’t touch itself, not even diagonally. All white cells must be part of the snake with the head and tail given in the grid. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 5:45, Expert = 11:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Snake puzzles.

Swivelling Serpents [Birthday Surprise] by Prasanna Seshadri

(Note: This bonus puzzle is being posted today to mark the occasion of Prasanna’s birthday.)

Swivelling Serpents by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a shading mode, a line-drawing mode with diagonal and straight options, and an edge marking mode to add x’s as needed.)

Theme: One Away from Thirty

Author/Opus: This is the 180th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Locate two snakes in the grid. Each snake must start from one of the gray circles, but has an unknown ending point. Black circles represent an interior cell of one of the snakes, and all black circles must be part of a snake. Each snake’s path is allowed to move vertically, horizontally, or diagonally between cells. An interior snake cell can only be adjacent to two other snake cells (including diagonally adjacent cells) and an end of the snake can only be adjacent to one other snake cell (including diagonally adjacent cells). The two different snakes must not share any adjacent cells.

There are some numbers outside the grid. These numbers indicate the number of vertical or horizontal edges (not corners) that snakes cross in that direction.

There are some letters inside the grid. For each distinct letter, exactly one of its instances is visited by one of the two snakes.

Also see this example:

Swivelling Serpents Example

Solution: PDF

Pentosnake by Nikolai Beluhov

Pentosnake by Nikolai Beluhov

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: One Letter Clue

Author/Opus: This is the 3rd puzzle from guest contributor Nikolai Beluhov.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally. All cells that are not part of the snake must be part of a pentomino (i.e., an orthogonally connected group of five cells). These unused pentominoes cannot touch orthogonally but can touch diagonally. A letter in a cell represents the pentomino shape that the cell belongs to. Pentomino shapes can be repeated in the grid, and can also be rotated and reflected. (Lettered cells cannot be used by the snake.)

Answer String: Enter the number of cells in each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:15, Expert = 14:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other Snake puzzles.

Bonus: Prime Snake by Serkan Yürekli

Prime Snake by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a number entry mode and a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 95th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill in every circle inside and outside the grid with a prime number. (All prime numbers inside and outside the grid are marked.) Then locate a numbered snake (a 1-cell wide path) that starts with 1 and goes to 45 (1 to 11 in example). The snake cannot touch itself, not even diagonally. Digits outside the grid indicate how many cells in that row or column are occupied by the snake.

Prime Snake by Serkan Yürekli

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. The answer to the example is “3,11”.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for other Snake puzzles.

Sea Serpent by Serkan Yürekli

Sea Serpent by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a shading mode and a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 95th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally and cannot pass through any blackened cells. The given numbers show the total number of cells are used by the snake in the grid along the indicated directions. (Numbers see to the border of the grid.)

Sea Serpent by Serkan Yürekli

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. The answer to the example is “13,2”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 9:00, Expert = 18:00

Solution: PDF

Note: Follow this link for other Snake puzzles.

Sigma Snake by Serkan Yürekli

Sigma Snake by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a letter entry mode and a shading mode. CAPS LOCK is recommended for letter entry.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 94th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Add letters to some empty cells to make a snake that doesn’t touch itself, not even diagonally. The snake’s head and tail are indicated by circles. The snake is made out of spelled out numbers, and some letters are given that must be part of the snake. Each numbered cell indicates the total sum of the distinct words that touch that cell, including diagonally. Not all words need to be used, but no word is used more than once.

Moc Macek by Serkan Yürekli

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. The answer to the example is “3,31”.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:30, Expert = 14:00

Solution: PDF

Note: Follow this link for other Snake puzzles.

Snake Egg by Serkan Yürekli

Snake Egg by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: First Born Eggs

Author/Opus: This is the 93rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally or revisit any square. Besides the snake, the remaining cells must form exactly nine white areas, one of each size from 1 to 9. Numbers in the grid must be part of white areas of the indicated size.
(Also see here)

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 6:00, Expert = 12:00

Solution: PDF

Note: Follow this link for other Snake puzzles.

The Persistence of Memory by Serkan Yürekli

Persistence of Memory by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Quadrilaterals

Author/Opus: This is the 92nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Draw a snake (a 1-cell wide path) from one dot to the other by moving horizontally or vertically between adjacent squares. The snake cannot touch itself, not even diagonally. All highlighted regions must be visited by the snake, and may be re-entered. If two or more highlighted regions have the same shape and orientation, then how the path passes through those shapes must be identical.

Answer String: Enter the number of cells used by each snake segment from left to right for the marked rows, starting at the top. Use both digits for any two-digit number. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:45, Expert = 7:30

Solution: PDF

Note: Follow this link for other Snake puzzles.