Archive for the ‘Loop/Path’ Category:

Nurikabe Loop by Serkan Yürekli

Nurikabe Loop by Serkan Yürekli

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Theme: The Magic of 23

Author/Opus: This is the 31st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 6:30, Expert = 13:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Nurikabe Loop by Serkan Yürekli

Nurikabe Loop by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: An Odd Introduction

Author/Opus: This is the 30th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:20, Expert = 2:40

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Slitherlink (Crosslink) by Grant Fikes

Crosslink by Grant Fikes

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Theme: Logical Variation

Author/Opus: This is the 87th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Variation of Slitherlink rules. The loop may now intersect itself at a point (it still may not coincide anywhere). At any dot at which more than 2 segments meet, the segments must all travel straight through the dot. This example may help:

Crosslink by Grant Fikes

Answer String: For each marked row, enter the length in cells of each connected group inside the loop from left to right. Separate each row’s entry with a comma. Shading the loop so that each fence separates a shaded/unshaded cell can help identify what is inside. For the example, the answer would be “11,12”.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 6:30, Expert = 13:00

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Tapa-Like Loop by Serkan Yürekli

Tapa-like Loop by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Triple Threat

Author/Opus: This is the 28th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 8:15, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Tapa-Like Loop by Prasanna Seshadri

Tapa-like Loop by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Double Trouble

Author/Opus: This is the 11th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Tapa-Like Loop by Grant Fikes

Tapa-like Loop by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 85th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Masyu by Prasanna Seshadri

Masyu by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Almost Twisted (Bonus: for an easier puzzle you can make the white circle in R9C6 black and try the fully antisymmetric form.)

Author/Opus: This is the 10th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Masyu rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on.

Slitherlink (Sheep and Wolves) by Thomas Snyder

Slitherlink by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Surrounded!

Author/Opus: This is the 154th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Slitherlink rules. Also, there are some sheep (marked S) that must be inside the loop and some wolves (marked W) that must be outside the loop.

Answer String: Enter the length in cells of each of the internal loop segments following the arrows for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Yajilin by Mystery Author

Yajilin by Mystery Author

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Theme: 2014

Author/Opus: This is the 2nd puzzle from our new contributing puzzlemaster who will be identified later this week. [ETA: The author has been revealed as Prasanna Seshadri.]

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on.

Dr. Sudoku Prescribes #151 – Yajilin

Yajilin by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools)

Theme: 12/23

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:00, Expert = 2:00

Solution: PDF