Archive for the ‘Loop/Path’ Category:

Yajilin by Grant Fikes

Yajilin by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 195th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on.

Slitherlink (Liar) by Prasanna Seshadri

Slitherlink by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s, a number placement mode, and a shading mode.)

Theme: Easy as 1, 2, 3 (made for our patron Veep)

Author/Opus: This is the 116th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of standard Slitherlink rules. Exactly one clue in each row and column is lying and must represent a different number.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Slitherlink by Walker Anderson

Slitherlink by Walker Anderson

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 3rd puzzle from guest contributor Walker Anderson.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 15:00, Expert = 30:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Castle Wall (with Towers) by Prasanna Seshadri

Castle Wall by Prasanna Seshadri

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between the linex mode where left click+drag draws lines and right click marks X’s and a shading mode that may help mark the empty cells for the towers rule)

Theme: 25 years from 1991/03/02 to 2016/03/02

Author/Opus: This is the 115th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: This puzzle is a variation of Castle Wall.

Standard Castle Wall rules:
Draw a single closed loop (without intersections or crossings) passing through some empty cells in the grid. The grid contains some bordered or colored cells that cannot be part of the loop. Black cells must be outside the loop; white cells (with heavy borders) must be inside the loop. Numbers and arrows refer to the total sum of the lengths of loop segments in the given direction. (An equivalent way to understand these values is to count the number of cell borders crossed by the loop in that direction.)

Castle Wall Example by Thomas Snyder

+ Towers Variation:
Also, the numbers outside the grid show the number of empty cell segments visible in that direction (ignore all clue cells and all cells used by the loop). A segment of length N in a given direction is taken as a building of height N. Buildings of height N block the view of all buildings behind them of equal or lesser height.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “2,21”.

Time Standards (highlight to view): Grandmaster = 30:00, Master = 1:00:00, Expert = 2:00:00

Solution: PDF

Note: You can find other Castle Walls here.

Masyu (Windows) by Prasanna Seshadri

Masyu by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 112th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Masyu rules. Also there are two windows in the upper left (blue) and lower right (red) of the grid. If the loop passes through a cell in one window by going straight, it must go through the same cell in the other window by turning; the converse is also true. (It is possible for the cells to be unused by the loop in both windows.)

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for other Masyu variations and this link for classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on.

Tapa-Like Loop (Windows) by Prasanna Seshadri

Tapa-like Loop by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 109th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa-Like Loop Rules. (Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Also, there are two windows in the upper left (blue) and lower right (red) of the grid. If a cell is used by the loop in one window, then the cell in the same position in the other window is not used by the loop.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Slitherlink by Grant Fikes

Slitherlink by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Slithery Reflections on Sleepiness

Author/Opus: This is the 187th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:40, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Yajilin by Prasanna Seshadri

Yajilin by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Smiley Face

Author/Opus: This is the 106th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on.

Bonus: Prime Snake by Serkan Yürekli

Prime Snake by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a number entry mode and a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 95th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill in every circle inside and outside the grid with a prime number. (All prime numbers inside and outside the grid are marked.) Then locate a numbered snake (a 1-cell wide path) that starts with 1 and goes to 45 (1 to 11 in example). The snake cannot touch itself, not even diagonally. Digits outside the grid indicate how many cells in that row or column are occupied by the snake.

Prime Snake by Serkan Yürekli

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. The answer to the example is “3,11”.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for other Snake puzzles.

Sea Serpent by Serkan Yürekli

Sea Serpent by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a shading mode and a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 95th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally and cannot pass through any blackened cells. The given numbers show the total number of cells are used by the snake in the grid along the indicated directions. (Numbers see to the border of the grid.)

Sea Serpent by Serkan Yürekli

Answer String: Enter the length in cells of each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. The answer to the example is “13,2”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 9:00, Expert = 18:00

Solution: PDF

Note: Follow this link for other Snake puzzles.