Archive for the ‘Loop/Path’ Category:

The Persistence of Memory by Prasanna Seshadri

Persistence of Memory by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Tetrominoes

Author/Opus: This is the 186th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Draw a snake (a 1-cell wide path) from one dot to the other by moving horizontally or vertically between adjacent squares. The snake cannot touch itself, not even diagonally. All highlighted regions must be visited by the snake, and may be re-entered. If two or more highlighted regions have the same shape and orientation, then how the path passes through those shapes must be identical.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Snake Egg by Joseph Howard

Snake Egg by Joseph Howard

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: High-Low

Author/Opus: This is the 20th puzzle from guest contributor Joseph Howard.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally or revisit any square. Besides the snake, the remaining cells must form exactly nine white areas, one of each size from 1 to 9 (in example, 1 to 5). Numbers in the grid must be part of white areas of the indicated size.

See also this example:

Snake Egg by Serkan Yürekli

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:45, Expert = 13:30

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Dotted Snake by Serkan Yürekli

Dotted Snake by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a shading mode and a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Author/Opus: This is the 297th puzzle from our managing editor Serkan Yürekli.

Rules: Locate a numbered snake (a 1-cell wide path) that starts with 1 and goes to 45. The snake cannot touch itself, not even diagonally. Every third segment of the snake is marked with gray. Digits outside the grid indicate the number of gray snake segments in that row or column.

See also this example:

Dotted Snake by Serkan Yürekli

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Graffiti Snakes by Murat Can Tonta

Snake (Graffiti) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Twos

Author/Opus: This is the 177th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Blacken some cells and then locate two snakes (1-cell wide paths). The snakes do not touch themselves or each other, not even diagonally. All remaining white cells must be part of the snakes with the heads and tails given in the grid. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Snake by Ashish Kumar

Snake by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Divisible by 3

Author/Opus: This is the 53rd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Locate a snake (a 1-cell wide path) of unknown length in the grid, whose head and tail are given. The snake does not touch itself, even diagonally. Numbers outside the grid indicate the number of snake cells in that row/column.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Snake (Graffiti) by Prasanna Seshadri

Snake (Graffiti) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Author/Opus: This is the 183rd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Blacken some cells to leave behind a snake (a 1-cell wide path) in white cells that doesn’t touch itself, not even diagonally. All white cells must be part of the snake with the head and tail given in the grid. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 5:45, Expert = 11:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Snake puzzles.

Masyu (Battleships) by Fatih Kamer Anda

Masyu Battleships by Fatih Kamer Anda

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab key to alternate between loop drawing and shading modes.)

Theme: Antisymmetry

Author/Opus: This is the 4th puzzle from guest contributor Fatih Kamer Anda.

Rules: Combination of Masyu and Battleships. Standard Masyu rules. All empty cells not occupied by the Masyu loop will belong to the fleet of ships given below. The whole fleet must be placed in the grid; different ships cannot be placed in adjacent cells that share an edge or corner.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 5:30, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Yajilin Battleships by Freddie Hand

Yajilin Battleships by Freddie Hand

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between Battleships placement and line drawing modes.)

Theme: Destroyers

Author/Opus: This is the 10th puzzle from guest contributor Freddie Hand.

Rules: Variation of Battleships and Yajilin. The whole fleet must be placed in the grid; different ships cannot be placed in adjacent cells that share an edge or corner. The grid contains internal clues (a number and an arrow) that show how many ship segments are in the indicated direction. All remaining white cells that do not contain a ship segment must be able to form a single loop, as in a Yajilin puzzle.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Yajilin by Grant Fikes

Yajilin by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Bow Tie

Author/Opus: This is the 324th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Yajilin rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for classic Yajilin and this link for Yajilin variations. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

Slitherlink (Sudoku) by Serkan Yürekli

Slitherlink by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s and a number-entry mode)

Theme: Conjunction T

Author/Opus: This is the 286th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Slitherlink rules. Also, enter a number from 0 to 3 into each gray cell as additional Slitherlink clues. Numbers in the gray cells cannot repeat in any row, column, or gray tetrominoes.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.