Fillomino (Symmetry) by Serkan Yürekli

Fillomino by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 35th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Fillomino rules. Also, all polyominoes should have rotational symmetry as in this example:

Fillomino by Serkan Yürekli

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 1st row, followed by a comma, followed by the 3rd column.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Nanro by Serkan Yürekli

Nanro by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: From 1 to 3

Author/Opus: This is the 34th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Nanro rules.

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Click here for other Nanro puzzles. If you are new to this puzzle type, please first try out the example on the Rules and Info page as well as this easy Nanro post.

Tapa (Borders) by Serkan Yürekli

Tapa (Border) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Symmetry and Border Pattern

Author/Opus: This is the 33rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, if two cells are separated by a thick border, this means that exactly one of those cells is shaded and the other is unshaded.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 3:45, Expert = 7:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Masyu (Deformable) by Serkan Yürekli

Masyu by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between linex mode where left click+drag draws lines and right click marks X’s and a black circle shading mode)

Theme: Clue symmetry and logic

Author/Opus: This is the 32nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Masyu rules. In addition to the standard rules, some white circles may be shaded to become black circles.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 3:45, Expert = 7:30

Solution: PDF

Note: Follow this link for other Masyu variations and this link for classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on.

Nurikabe Loop by Serkan Yürekli

Nurikabe Loop by Serkan Yürekli

View image directly for larger form.

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: The Magic of 23

Author/Opus: This is the 31st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 6:30, Expert = 13:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Nurikabe Loop by Serkan Yürekli

Nurikabe Loop by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: An Odd Introduction

Author/Opus: This is the 30th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:20, Expert = 2:40

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Kurotto by Serkan Yürekli

Kurotto by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Four Squares

Author/Opus: This is the 29th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Kurotto rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:15, Expert = 4:30

Solution: PDF

Note: This is our first week of Kurotto puzzles. Follow this link for other Kurotto puzzles. If you are new to this puzzle type, here are our easiest Kurotto to get started on.

Tapa-Like Loop by Serkan Yürekli

Tapa-like Loop by Serkan Yürekli

(view image directly for a larger form)

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Triple Threat

Author/Opus: This is the 28th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 8:15, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Araf by Serkan Yürekli

Araf by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode for line/edge drawing.)

Theme: Clue Symmetry

Author/Opus: This is the 27th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into some regions formed of edge-adjacent squares. Each cell is part of one region, and each region should contain exactly two given numbers. Each region must have an area that is strictly between those numbers (This means, for two number clues A and B with A < B, the area C fulfills A < C < B).

Araf Example

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows. For the example above, this is “34,121111,4111”.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 6:15, Expert = 12:30

Solution: PDF

The Puzzle Robot #26 – Different Neighbors

Different Neighbors by Serkan Yürekli

(view image directly for a larger form)

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 2013 XMas Tree

Rules: Place a digit from 0 to 3 into each area so that no two areas that touch (even diagonally) share the same digit.

Answer String: Enter the row marked A from left to right, followed by a comma, followed by the column marked B from top to bottom.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 10:00, Expert = 20:00

Solution: PDF