Pentominous (False) by Serkan Yürekli

Pentominous by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Words

Author/Opus: This is the 55th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into 20 regions each containing 5 cells. Regions with the same shape (including rotations/reflections) cannot share an edge. A region may contain at most one letter clue. Each letter is false; the correct letter which indicates the shape of that pentomino is either one higher or one lower in alphabetical order (for instance, a P clue could be an N or a T pentomino).

Answer String: Enter the letter associated with the pentomino occupying each cell in the two marked rows from left to right, separating the rows with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 5:45, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Sudoku (Liar) by Serkan Yürekli

Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 54th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Sudoku rules. Every given clue is lying. The correct value is either one more or one less than the given clue. (1 clues cannot become 0, and 9 clues cannot become 10.)

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Fillomino (Liar) by Serkan Yürekli

Fillomino by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Think Carefully about 24!

Author/Opus: This is the 53rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Fillomino rules. Every given clue is lying. The correct value is either one more or one less than the given clue. (1 clues cannot become 0.)

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 3rd row, followed by a comma, followed by the 6th row.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Nurikabe (Pentomino) by Serkan Yürekli

Nurikabe by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 52nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Nurikabe. Place all 12 pentominoes into the grid as Nurikabe islands (rotations and reflections allowed), with no other islands. Pentominoes may be indicated by one or more letter clues, or by no letters at all.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Araf by Serkan Yürekli

Araf by Serkan Yürekli

(view image directly for larger form)

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode for line/edge drawing.)

Theme: Infinity!

Author/Opus: This is the 51st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into some regions formed of edge-adjacent squares. Each cell is part of one region, and each region should contain exactly two given numbers. Each region must have an area that is strictly between those numbers (This means, for two number clues A and B with A < B, the area C fulfills A < C < B).

Araf Example

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows. If a group is a multi-digit number, enter all digits of that number. For the example above, the entry is “34,121111,4111”.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 15:00, Expert = 30:00

Solution: PDF

Note: Araf is a relatively new puzzle for us on GMPuzzles. Follow this link for other Araf.

Light and Shadow by Serkan Yürekli

Light and Shadow by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 50th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into gray and white regions, each containing exactly one number and with an area equal to that number. Numbers in white cells are part of white regions; numbers in gray cells are part of gray regions. Same colored regions cannot share an edge.

This example image should help:

Light and Shadow Example by Serkan Yürekli

Answer String: Enter the length in cells of each group (white and gray) in the marked rows. Separate the rows with a comma. For the Example, this is “13,121”.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:30, Expert = 13:00

Solution: PDF

Light and Shadow by Serkan Yürekli

Light and Shadow by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 49th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into gray and white regions, each containing exactly one number and with an area equal to that number. Numbers in white cells are part of white regions; numbers in gray cells are part of gray regions. Same colored regions cannot share an edge.

This example image should help:

Light and Shadow Example by Serkan Yürekli

Answer String: Enter the length in cells of each group (white and gray) in the marked rows. Separate the rows with a comma. For the Example, this is “13,121”.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:15, Expert = 8:30

Solution: PDF

Light and Shadow by Serkan Yürekli

Light and Shadow by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 48th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into gray and white regions, each containing exactly one number and with an area equal to that number. Numbers in white cells are part of white regions; numbers in gray cells are part of gray regions. Same colored regions cannot share an edge.

This example image should help:

Light and Shadow Example by Serkan Yürekli

Answer String: Enter the length in cells of each group (white and gray) in the marked rows. Separate the rows with a comma. For the Example, this is “13,121”.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 4:00, Expert = 8:00

Solution: PDF

Araf (Different Neighbors) by Serkan Yürekli

Araf by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode for line/edge drawing.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 47th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Araf rules. Also, no two regions with the same size can share an edge. (Note: this is the same rule as in Fillomino puzzles where no equal size polyominoes can touch.)

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 7:00, Expert = 14:00

Solution: PDF

Note: Araf is a relatively new puzzle for us on GMPuzzles. Follow this link for other Araf. An example image for a “classic” Araf puzzle is here.

Araf by Serkan Yürekli

Araf by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode for line/edge drawing.)

Theme: Fource Field

Author/Opus: This is the 46th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into some regions formed of edge-adjacent squares. Each cell is part of one region, and each region should contain exactly two given numbers. Each region must have an area that is strictly between those numbers (This means, for two number clues A and B with A < B, the area C fulfills A < C < B).

Araf Example

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows. For the example above, this is “34,121111,4111”.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:00, Expert = 10:00

Solution: PDF; a solution video is available here.

Note: Araf is a relatively new puzzle for us on GMPuzzles. Follow this link for other Araf.