Frozen Pentominoes by Serkan Yürekli

Frozen Pentominoes by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 85th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place all twelve pentominoes into the grid a single time, rotations and reflections allowed. Pentominoes can touch each other, but cannot overlap. When all pentominoes are placed, none of them should be able to move in any of the four directions; pentomino movement is blocked by other pentominoes and by clue cells. Each clue cell contains the letters of all pentominoes that touch that cell, even diagonally. (A blank, black cell has no pentominoes touching it.)

Or see this example:

Frozen Pentominoes by Serkan Yürekli

Answer String: Enter a single CAPITAL letter representing each pentomino appearing from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:00, Expert = 14:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Easy as Pentomino by Serkan Yürekli

Easy as Pentomino by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic

Author/Opus: This is the 84th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes cannot touch each other, not even diagonally. Letters outside the grid indicate the first pentomino seen in that direction. Some cells are blackened and cannot be used by any pentomino.

Or see this example:

Easy as Pentomino by Serkan Yürekli

Answer String: Enter the length in cells of each of the pentominoes from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:15, Expert = 12:30

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Pentatouch by Serkan Yürekli

Pentatouch by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Wide Open Corner

Author/Opus: This is the 83rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes can touch each other only diagonally. All places where pentominoes touch are marked with a dot.

Or see this example:

Pentatouch by Serkan Yürekli

Answer String: Enter the length in cells of each of the pentominoes from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Tapa (Pentomino) by Serkan Yürekli

Tapa by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 82nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, the Tapa wall in this puzzle is made using one of each pentomino given below the grid with no overlaps. Rotations and reflections are allowed. (Note: There is no P pentomino here because it would violate Tapa rules).

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:15, Master = 8:45, Expert = 17:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Slitherlink (Pentomino) by Serkan Yürekli

Slitherlink (Pentomino) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s and a shading mode.)

Theme: Pentomino Clues

Author/Opus: This is the 81st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Draw a set of twelve pentomino-shaped loops consisting of vertical and horizontal segments between the dots. Numbers inside a cell indicate how many of the edges of that cell are part of the loops. The pentomino-shaped loops cannot touch each other, even diagonally, but may be rotated or reflected.

Or see this example (with the four indicated pentominoes):

Slitherlink (Pentomino) Example by Serkan Yürekli

Answer String: Enter the length in cells of each of the internal loop segments following the arrows for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 6:30, Expert = 13:00

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Minesweeper (Pentomino) by Serkan Yürekli

Minesweeper (Pentomino) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Pentomino Clues

Author/Opus: This is the 80th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes cannot cover the numbered cells, and different pentomino shapes cannot be placed in adjacent cells that share an edge or corner. Numbered cells indicate how many of the surrounding cells (including diagonally adjacent cells) contain parts of the pentominoes.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:15, Expert = 8:30

Solution: PDF

Tapa (Star) by Serkan Yürekli

Tapa (Star) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode, a shape mode for entering stars, and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 79th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, each row and column must contain exactly two stars (one in the example). Stars cannot touch each other, even diagonally, and all stars must be on the Tapa wall.

See also this example:

Tapa (Star) by Serkan Yürekli

Answer String: (Like Star Battle) For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Tapa (Islands) by Serkan Yürekli

Tapa (Islands) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 78th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, unpainted cells form separated areas, “islands”, that contain at most one clue cell. If there is a clue cell in an island, at least one digit of the clue equals the area of the island in cells.

See also this example:

Tapa (Islands) by Serkan Yürekli

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:45, Expert = 7:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Tapa (Line) by Serkan Yürekli

Tapa (Line) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Corners

Author/Opus: This is the 77th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, there may not be four consecutive black cells in any row or column.

See also this example:

Tapa (Line) by Serkan Yürekli

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Golem Grad by Serkan Yürekli

Golem Grad by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use Tab key to alternate between line drawing and shading)

Theme: Chinese Whispers

Author/Opus: This is the 76th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Nurikabe. Shade some empty cells black so that the grid is divided into white areas, each containing at most one number. A white area with a number must have the same area in cells as that number. White areas may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded. Also, all shaded cells must be divisible into snakes with the heads and tails given in the grid. Snakes cannot cross each other.

Also, see this example:

Golem Grad by Serkan Yürekli

Answer String: Enter the length in cells of each of the black segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “7,32,31”.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other variations of Nurikabe and this link for more classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.