Snake Pit X by Prasanna Seshadri

Snake Pit X by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Surrounded

Author/Opus: This is the 236th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Sudoku (Hex) by Prasanna Seshadri

Sudoku by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Even/Odd Trios

Author/Opus: This is the 235th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Sudoku rules. Numbers do not repeat along any of the three directions in which the hexagonal cells share edges.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 2:45, Expert = 5:30

Solution: PDF and solving video.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Tapa by Prasanna Seshadri

Tapa by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Two Much Surrounding

Author/Opus: This is the 234th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 7:30, Expert = 15:00

Solution: PDF and solving video.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations 1 and 2, and in our beginner-friendly books Intro to GMPuzzles and Starter Pack 2: Tapa, all by Serkan Yürekli.

Skyscrapers by Prasanna Seshadri

Skyscrapers by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Author/Opus: This is the 233rd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Skyscrapers rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF and solving video.

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, and in the e-book Skyscrapers by Ashish Kumar.

Sunday Stumper: Statue Park (Tapa Clues) by Prasanna Seshadri

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This fourth Sunday Stumper of 2022 is a Statue Park variation with Tapa-style clues by puzzlemaster Prasanna Seshadri.

Statue Park (Tapa Clues) by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Theme: 4×4 Matrix

Author/Opus: This is the 232nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Statue Park rules, using a double pentomino set. Number clues are equivalent to white circles and cannot be shaded. Also, number clues behave like Tapa clues and indicate the length(s) of consecutive shaded block(s) in the neighboring cells. Each question mark represents a positive integer.

See also this example:

Statue Park (Tapa Clues) Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 20:30, Master = 32:00, Expert = 1:04:00

Solution: PDF and solving video.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Balance Loop (Inequality) by Prasanna Seshadri

Balance Loop by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Twins in Rings

Author/Opus: This is the 231st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: (Standard Balance Loop rules.) Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning. Numbers indicate the sum of the segment lengths on both sides of the circle.

Also, number clues are not fully specified and must strictly follow the inequality values given.

See also this example:

Balance Loop (Inequality) Example by Serkan Yürekli

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:00, Master = 13:15, Expert = 26:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Tapa-Like Loop by Prasanna Seshadri

Tapa-Like Loop by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Stretch

Author/Opus: This is the 230th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Tapa: Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.

See also this example:

Tapa-Like Loop Example by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:00, Expert = 14:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Even/Odd Sudoku by Prasanna Seshadri

Even/Odd Sudoku by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Percentage

Author/Opus: This is the 228th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:45, Expert = 11:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2 and Masterpiece Sudoku Mix 1.

Aqre by Prasanna Seshadri

Aqre by Prasanna Seshadri

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PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Stalactites and Stalagmites

Author/Opus: This is the 227th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Aqre rules: Shade some cells so that all shaded cells form one connected group. Regions with numbers must contain the indicated count of shaded cells, and it is allowed to shade over the numbered cells. There may not exist a run of four or more consecutive shaded or unshaded cells horizontally or vertically anywhere in the grid.

Aqre Example by Serkan Yürekli

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 5:00, Master = 7:00, Expert = 14:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Aqre puzzles. If you are new to this puzzle type, here are our easiest Aqre to get started on. More Aqre puzzles are in Shading Variety Collection by Prasanna Seshadri.

Heyawake by Prasanna Seshadri

Heyawake by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Winner is You

Author/Opus: This is the 226th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Shade some cells black so that all remaining white cells are connected as part of a single connected group; shaded cells cannot share an edge. No unbroken sequence of white cells in any row or column can cross two thick boundaries. A number in a region indicates the number of shaded cells in that region. Regions with no number may have any number of shaded cells. Cells with numbers can be shaded over.

Heyawake Example by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:45, Master = 7:30, Expert = 15:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other shading puzzles. More Heyawake puzzles are in Shading Variety Collection by Prasanna Seshadri.