Kuromasu by Murat Can Tonta

Kuromasu by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Antisymmetric 2 & 3

Author/Opus: This is the 120th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group. Also see this example:

Kuromasu by Thomas Snyder

Answer String: Enter the length in cells of each of the white segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “14,221”.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for more Kuromasu puzzles.

Battleships by Murat Can Tonta [bonus]

Our master+ subscribers receive access to two bonus puzzles each week in addition to other rewards. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing and seeing these bonus puzzles, click here for more info.

Battleships by Murat Can Tonta

Theme: Square Numbers

Author/Opus: This is the 119th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 5:15, Expert = 10:30

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Suspiciously Sparse?

Author/Opus: This is the 118th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Symmethree

Author/Opus: This is the 117th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Castle Wall by Murat Can Tonta

Castle Wall by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Crosshairs

Author/Opus: This is the 116th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Castle Wall rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 8:30, Expert = 17:00

Solution: PDF

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Castle Wall (Total False) by Murat Can Tonta

Castle Wall by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 115th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Variation of Castle Wall. Clue cell colors have the usual meaning. However, the numbers cannot be correct clues for any of the four directions (left, right, up, down) around the cell.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 7:45, Expert = 15:30

Solution: PDF

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Castle Wall by Murat Can Tonta [bonus]

Our master+ subscribers receive access to two bonus puzzles each week in addition to other rewards. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing and seeing these bonus puzzles, click here for more info.

Castle Wall by Murat Can Tonta

Theme: Clue Symmetry and Logic

Author/Opus: This is the 114th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Castle Wall rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:30, Expert = 5:00

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Consecutive Pairs Sudoku by Murat Can Tonta

Consecutive Pairs Sudoku by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 113th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Consecutive Pairs Sudoku rules. (If a gray circle is given between two adjacent cells, then the two numbers in those cells must be consecutive. Note not all gray circles are given; adjacent cells without a circle may contain either consecutive numbers or nonconsecutive numbers.)

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 8th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 7:30, Expert = 15:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for Consecutive Pairs Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Consecutive Pairs Sudoku to get started on. More Consecutive Pairs Sudoku puzzles can be found in The Art of Sudoku 2.

Spiral Galaxies by Murat Can Tonta

Spiral Galaxies by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Logical

Author/Opus: This is the 112th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Spiral Galaxies rules.

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for classic Spiral Galaxies puzzles on this website and this link for variations on Spiral Galaxies puzzles. If you are new to this puzzle type, here are our easiest Spiral Galaxies Puzzles to get started on. More Spiral Galaxies puzzles can be found in The Art of Puzzles 2.

Fillomino by Murat Can Tonta [Bonus]

Our subscribers receive access to bonus puzzles each week. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing, click here for more info.

Fillomino by Murat Can Tonta

Theme: Clue Symmetry and Logic

Author/Opus: This is the 111th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th row, followed by a comma, followed by the 6th row.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:00, Expert = 12:00

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.