Pentopia by Bryce Herdt

Pentopia by Bryce Herdt

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Back and Forth

Author/Opus: This is the 13th puzzle from guest contributor Bryce Herdt.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Smashed Sums by Michael Tang

Smashed Sums by Michael Tang

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Binary

Author/Opus: This is the 1st puzzle from guest contributor Michael Tang. You can find more puzzles from Michael on the blog mstang’s puzzles.

Rules: Fill each row and column of the grid with the digits 1 to 5 and two blackened cells. Numbers outside the grid indicate the sum of the digits between the two blackened cells in that row or column. Blackened cells are allowed to touch. Or see here.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 7th row from left to right. Use an X (capital letter) for each blackened square.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Tight Fit Sudoku (Unique Pairs) by Chris Green

Tight Fit Sudoku by Chris Green

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku = big entries and Number candidate = small entries in the corners of cells.)

Theme: Sweeping Diagonals

Author/Opus: This is the 9th puzzle from guest contributor Chris Green.

Rules: Standard Tight Fit Sudoku rules. Also, looking across all of the Tight Fit cells in both grids, each Tight Fit cell must have a unique pair of digits.

Answer String: In the top grid, enter the 1st row from left to right, followed by a comma, followed by the 4th row from left to right; then, after another comma, in the bottom grid enter the 4th row from left to right, followed by a comma, followed by the 6th row from left to right. (Note: for the tight fit cells, enter the top before the bottom as would be normal for the read order.)

Time Standards (highlight to view): Grandmaster = 11:15, Master = 20:00, Expert = 40:00

Solution: PDF

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on. More Tight Fit Sudoku can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in The Art of Sudoku 2.

Jigsaw Wordoku by Bryce Herdt

Jigsaw Wordoku by Bryce Herdt

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Feng Shui (Clue symmetry, and 7 of the regions have one line of symmetry for the region and for the clues)

Author/Opus: This is the 12th puzzle from guest contributor Bryce Herdt.

Rules: Insert a letter from FENG SHUI into each cell so that no letter repeats in any row, column, or bold region.

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 8th row from left to right. Use CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Arrow Sudoku by Kishore Kumar Sridharan

Arrow Sudoku by Kishore Kumar Sridharan

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Median

Author/Opus: This is the 3rd puzzle from guest contributor Kishore Kumar Sridharan.

Rules: Standard Arrow Sudoku rules.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2.

Even/Odd Sudoku by Gaurav Kumar Jain

Even Odd Sudoku by Gaurav Kumar Jain

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Target

Author/Opus: This is the 1st puzzle from guest contributor Gaurav Kumar Jain. You can find more puzzles from Gaurav on the blog Life in Sudoku.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2.

Battleships (Minesweeper) by Ozan Kaya

Battleships by Ozan Kaya

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Evens and Odds

Author/Opus: This is the 1st puzzle from guest contributor Ozan Kaya.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Bahar Açılan

Battleships by Bahar Açılan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 21 vs. 50

Author/Opus: This is the 4th puzzle from guest contributor Bahar Açılan.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 3rd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 16:00, Master = 22:00, Expert = 44:00

Solution: PDF; a solution video is also available here.

Transporter by Gomatamago

Transporter by Gomatamago

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 2nd puzzle from guest contributor Gomatamago.

Rules: Draw a route that starts at the gray Start circle (S) and passes through adjacent cells without crossing itself or revisiting any cells. Some cells may not be part of the route. White circles with letters represent packages that are to be picked up and delivered to the black circles marked with the same letter. The carrier has a maximum capacity of packages that can be handled at once, shown below the grid. The carrier must pick up and deliver all packages on the route, returning to S with no packages in hand.

Also see this example:

Transporter Example by Thomas Snyder

Answer String: Enter the number of turns in each row, starting at the top and proceeding to the bottom. This example has the answer “224244”.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 12:00, Expert = 24:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Loop/Path puzzles.