Fillomino (Shikaku) by Grant Fikes
or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)
Theme: Clue Symmetry and Logic
Author/Opus: This is the 279th puzzle from our contributing puzzlemaster Grant Fikes.
Rules: Standard Fillomino rules. Also, all polyominoes must be rectangles.
Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th column, followed by a comma, followed by the 7th column. (For this puzzle, use the integer values of the area, not the encoded letters.)
Time Standards (highlight to view): Grandmaster = 2:15, Master = 2:45, Expert = 5:30
Solution: PDF
Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.
2:27,
This was a fun puzzle with a good flow. I like how this variant allows the clues to be sparser than in a fillomino, and smaller than in a shikaku.
4:19.Nice smooth solve.