Fillomino by Murat Can Tonta
or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)
Theme: 0, 1, 2, 3
Author/Opus: This is the 22nd puzzle from our contributing puzzlemaster Murat Can Tonta.
Rules: Standard Fillomino rules.
Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 1st row, followed by a comma, followed by the 6th row.
Time Standards (highlight to view): Grandmaster = 3:00, Master = 3:45, Expert = 7:30
Solution: PDF
Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.
8:12.