Fillomino by Grant Fikes
or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)
Theme: 24 Dice (after Grant’s impressive 28 given series, here comes an even more minimal puzzle with only 24 clues from 1-6.)
Author/Opus: This is the 79th puzzle from our contributing puzzlemaster Grant Fikes.
Rules: Standard Fillomino rules.
Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 7th column, followed by a comma, followed by the 10th column.
Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00
Solution: PDF
Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.
Very nice logic 🙂
7:15 .GM time -1:30 ??It seems very strange to me that there are people who complete non-sudoku puzzles faster than sudokus.
Sudoku puzzles often jump all around the grid for the next step, so you lose time searching for the next thing to write. Puzzles like Fillomino can be much more “locally” solved, meaning the last thing you write is almost always close to the next thing you need to write or think about. So you can get in a very fast solving mode if you know what to look for.
Agreed. skynet, the fascination you have with non-Sudoku solve times is the fascination I have with Sudoku solve times. When logic is localized, or when global logic can be visualized (like connecting black squares in a Nurikabe), I find I can quickly make deductions in my head, but in a Sudoku puzzle, the next step could be anywhere in the grid, and you have to scan carefully to see what you missed.
Thank you for explaining, better than I ever have before, why I (hate | stink at) sudoku. Too much for my eyes to absorb in such a large field of vision.
4:54 nice puzzle!