Snake Pit X by Joseph Howard

Snake Pit X by Joseph Howard

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Series

Author/Opus: This is the 30th puzzle from guest contributor Joseph Howard.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:00, Master = 16:00, Expert = 32:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit X by Prasanna Seshadri

Snake Pit X by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Surrounded

Author/Opus: This is the 236th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Palmer Mebane

Snake Pit by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Poison Apples

Author/Opus: This is the 57th puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:30, Expert = 9:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Ashish Kumar

Snake Pit by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Divisions

Author/Opus: This is the 94th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by Murat Can Tonta

Snake Pit by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: XOX

Author/Opus: This is the 228th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by JinHoo Ahn

Snake Pit by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 234

Author/Opus: This is the 49th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:40, Expert = 3:20

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Sunday Stumper: Battleship Sudoku by Serkan Yürekli

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This sixth Sunday Stumper of 2022 is a combination of Battleships and Sudoku by Serkan Yürekli.

Battleship Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between number placement, ship placement, and shading modes. The shading mode in gray, which numbers can be written on top of, may work better than default ship placement.)

Theme: Dominoes

Author/Opus: This is the 370th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Battleship Sudoku rules. This combines Sudoku rules (insert a number from 1 to 9 into each cell so that no number repeats in any row, column, or bold region) with Battleship rules: Locate the given fleet, as in a Battleships puzzle. Each ship segment is numbered and these numbers must fit into a valid sudoku solution as well. Ships can be rotated when positioned in the grid, but different ships cannot be placed in adjacent cells that share an edge or corner. The clues outside the grid indicate the number of ship segments in that row/column. Numbers inside the grid at the start should be treated like “seas” and cannot belong to ships in the fleet.

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 20:00, Master = 55:00, Expert = 1:50:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sunday Update and Solutions

Last week’s collection of Battleships puzzles is gathered together in this PDF and the solutions are in this PDF. You can find more Battleships puzzles in these books in our e-store.

The daily solution videos are on the posts and linked below:

In a few minutes we will have a Sunday Stumper: a Battleship Sudoku by Serkan Yürekli. Our next week of puzzles features Snake Pit puzzles.

Battleships by Takeya Saikachi

Battleships by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: The Right Ones

Author/Opus: This is the 17th puzzle from guest contributor Takeya Saikachi.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:00, Master = 10:00, Expert = 20:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentominous (Battleships) by Grant Fikes

Battleships by Grant Fikes

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing, a shading mode for ships, and a letter entry mode.)

Author/Opus: This is the 377th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Combination of Pentominous and Battleships. Locate the indicated fleet in the grid. Each segment of a ship occupies a single cell. Ships can be rotated. Different ships cannot be placed in adjacent cells that share an edge or corner. Then divide the rest of the grid into 16 regions each containing 5 cells. Regions with the same shape (including rotations/reflections) cannot share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter; an inventory of pentominoes is given below the puzzle.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.