Fillomino by Grant Fikes

We celebrate Grant’s 30th birthday with this giant Fillomino puzzle.

Fillomino by Grant Fikes

(View image directly for larger form.)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode. Note that the default puzzle info is too long — even for an url shortener — so copy and paste all the text in this file into the “Load” option in the upper-right of the penpa-edit interface to access.)

Theme: Happy 30th Birthday

Author/Opus: This is the 238th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 15th row, followed by a comma, followed by the 24th row.

Time Standards (highlight to view): Grandmaster = 15:00, Master = 30:00, Expert = 1:00:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles and in Fill o’ Fillomino by Grant Fikes.

Arithmetic Square by Thomas Snyder

Arithmetic Square by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 273rd puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Place each digit from 1 through 9 into the white boxes (a different digit per box) so that the indicated equations or relations are correct when evaluating from left to right or top to bottom (ignore the usual order of operations).

Answer String: Enter the nine digits in the boxes from left to right, starting with the top row, then the middle row, and then the bottom row, as a single string (e.g., “273854169”).

Time Standards (highlight to view): Grandmaster = 1:30, Master = 3:30, Expert = 7:00 (*Estimates from competition scoring, not our usual process)

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Arithmetic Square by Thomas Snyder

Arithmetic Square by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 272nd puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Place each digit from 1 through 9 into the white boxes (a different digit per box) so that the indicated equations or relations are correct when evaluating from left to right or top to bottom (ignore the usual order of operations).

Answer String: Enter the nine digits in the boxes from left to right, starting with the top row, then the middle row, and then the bottom row, as a single string (e.g., “273854169”).

Time Standards (highlight to view): Grandmaster = 1:15, Master = 3:15, Expert = 6:30 (*Estimates from competition scoring, not our usual process)

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Battleships by Thomas Snyder

Battleships by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: High and Low (prepared for the 2017 Puzzle Grand Prix)

Author/Opus: This is the 271st puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 5:00, Expert = 10:00 (*Estimates from competition scoring, not our usual process)

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in The Art of Puzzles collection.

Star Battle by Thomas Snyder

Star Battle by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Star Frame (prepared for the 2017 Puzzle Grand Prix)

Author/Opus: This is the 270th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Star Battle rules. Two stars per row, column, and region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 5:15, Expert = 10:30 (*Estimates from competition scoring, not our usual process)

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles.

New Puzzle Books

We’ve just released a new print book and a new e-book from our Grandmaster Puzzles authors.

Logic Puzzles 101: Previously released as an ebook, this collection of 101 puzzles including Masyu, Slitherlink, Yajilin, Nurikabe, and Fillomino from Grant Fikes is now available in paperback form. Find it at Amazon, Barnes & Noble, and other fine retailers.

Slitherlink and Variations: New to our e-store is this fourth part to Serkan Yürekli’s Classics and Variations series featuring 13 new classic Slitherlink (including 1 giant puzzle) and 40 new puzzles spread across 10 variations that will truly test your loop drawing skills.

Upcoming Puzzle Events and Other News

The recent Patrons Week of puzzles can be found in this PDF.

This coming weekend is the US Round for the WPF Puzzle Grand Prix. There are 35 puzzles by Thomas Snyder split across three different rounds. The A and B rounds include the ten “The Art of Puzzles” styles while the C round has some less common styles like Numberlink and Letter Pairs. Given the range of difficulties, there should be something fun for everyone. We’ll post some of the highlights from the competition next week after the competition closes.

This coming Saturday is also the US Sudoku Qualifier.

We’re working to get another e-book and another print book released this soon. Come back next weekend for more details.

Fillomino by Grant Fikes [Bonus]

Our subscribers receive access to bonus puzzles each week. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing, click here for more info.

Fillomino by Grant Fikes

Theme: Clue Symmetry and Logic (Bonus for Daniel Cohen and our other patrons)

Author/Opus: This is the 237th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 8th row, followed by a comma, followed by the 9th column.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

4-Way Loop by Serkan Yürekli

4-Way Loop by Serkan Yürekli

(View image directly for larger form.)

PDF

or solve online (using our beta test of Penpa-Edit tools in yajilin mode where left click shades squares, left click+drag draws lines and right click marks X’s; note that the default puzzle info is too long — even for an url shortener — so copy and paste all the text in this file into the “Load” option in the upper-right of the penpa-edit interface to access.)

Theme: Clue Symmetry and Logic (for TheSubro)

Author/Opus: This is the 158th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: This puzzle combines four loop varieties commonly featured at GMPuzzles: Balance Loop (upper left), Yajilin (upper right), Castle Wall (lower left), and Masyu (lower right).

Draw a single, non-intersecting loop throughout all four quadrants. The loop may enter and exit the different quadrants as many times as needed.

The standard rules for each puzzle type are true for each quadrant, with these additional considerations:

Balance Loop: Use the entire length of segments (including parts of the segments that extend into an adjacent quadrant) when determining the balanced/unbalanced status of a circle clue.

Yajilin: The arrow clues refer only to shaded cells within the Yajilin quadrant. The loop must occupy all cells adjacent to a shaded cell, even in an adjacent quadrant.

Castle Wall: Number clues only apply within the grid and DO NOT include any line segments that cross the bold border with another grid or any segments in other quadrants. (Another way to say this is that the Castle Wall clues refer to the number of thin lines crossed in the lower-left quadrant only.)

Masyu: Normal rules apply for white and black circles, but the path satisfying these rules can extend into an adjacent quadrant. (For example, a white circle can be passed through crossing a quadrant edge, provided it turns immediately on one side of the circle whether the turn is in the Masyu quadrant or in another quadrant.)

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Solution: PDF

Time Standards (highlight to view): Grandmaster = 18:00, Master = 35:00, Expert = 1:10:00

Castle Wall (Hex) by Serkan Yürekli

Castle Wall by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (for Chris Green)

Author/Opus: This is the 157th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Castle Wall rules. Also, the grid is hexagonal.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop has no horizontal segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 6:30, Master = 18:00, Expert = 36:00

Solution: PDF; a solution video is available here.

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on.