Draw on Edges: OFF Panel: OFF

     

  • Check All
  • Surface
  • Line Normal
  • Line Diagonal
  • Line Free
  • Line Middle
  • Line Helper
  • Edge Normal
  • Edge Diagonal
  • Edge Free
  • Edge Helper
  • Edge Erase
  • Wall
  • Number Normal
  • Number L
  • Number M
  • Number S
  • Candidates
  • Number 1/4
  • Number Side
  • Sudoku Normal
  • Sudoku Corner
  • Sudoku Centre
  • Shape
  • Special
  • Thermo
  • Sudoku Arrow
  • Composite

Selection: edgesub
Standard Fillomino Rules: Divide the grid along the dotted lines into regions called polyominoes so that no two polyominoes with the same area share an edge. Inside some cells are numbers; each number must represent the area of the polyomino it belongs to. A polyomino may contain zero, one, or more of the given numbers. (It is possible for a “hidden” polyomino — a polyomino without any of the given numbers — to contain a value that is not present in the starting grid such as a 6 in a puzzle with only 1-5 clues.)

For artistic reasons, clues have been replaced with letters using the standard code A=1, B=2, etc. Also, all polyominoes should have rotational symmetry.

For automatic solution checking, either (A) all numbers must be entered in green, blue, or red, or (B) all edges separating polyominoes must be drawn in green.
CTRL + z CTRL + y Erase elements that belongs to the selected mode Erase problem or solution grid

00:00:00:00:0

panel