Draw on Edges: OFF Panel: OFF

     

  • Check All
  • Surface
  • Line Normal
  • Line Diagonal
  • Line Free
  • Line Middle
  • Line Helper
  • Edge Normal
  • Edge Diagonal
  • Edge Free
  • Edge Helper
  • Edge Erase
  • Wall
  • Number Normal
  • Number L
  • Number M
  • Number S
  • Candidates
  • Number 1/4
  • Number Side
  • Sudoku Normal
  • Sudoku Corner
  • Sudoku Centre
  • Shape
  • Special
  • Thermo
  • Sudoku Arrow
  • Composite

Selection: edgesub
Standard Fillomino Rules: Divide the grid along the dotted lines into regions called polyominoes so that no two polyominoes with the same area share an edge. Inside some cells are numbers; each number must represent the area of the polyomino it belongs to. A polyomino may contain zero, one, or more of the given numbers. (It is possible for a “hidden” polyomino — a polyomino without any of the given numbers — to contain a value that is not present in the starting grid such as a 6 in a puzzle with only 1-5 clues.)

Also, all polyominoes of same size besides 4 cannot touch. But all tetrominoes — polyominoes of size 4 — must be connected as in a LITS puzzle. All “4” clues have been replaced by letters indicating which tetromino type they belong to.

For automatic solution checking, either (A) all numbers/CAPITAL LETTERS (only in unclued cells) must be entered in green, blue, or red, or (B) all edges separating polyominoes must be drawn in green.
CTRL + z CTRL + y Erase elements that belongs to the selected mode Erase problem or solution grid

00:00:00:00:0

panel